I had tested this game since it was released in TTS and enjoy playing it so much. I wouldn't hesitate to back it in Gamefound. Until I got a real copy in my hand, all the components were impressive. Even I had problems with my meeples, Red Mojo had given a good help to deal with it. Love the game and the company so much. Thank you for this creativity.
|
|
|
|
1-4
45'
14
|
Inferno
Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry, while the other represents Florence in the early 14th century, where Dante lived, with its power games and palace intrigues.
Each turn consists of two phases:
Inferno Phase: The player advances a soul through Hell, earning Infamy Points if they successfully guide it to its corresponding circle.
Florence Phase: The player must choose between:
Playing an action at a city location (adopting a street urchin, building a new level of the family tower, or inviting home an illustrious character, among others).
Exposing a sinner, who is executed, and their soul is led to Hell. By doing so, the player advances on the Hell registry, which keeps track of everyone’s supplied souls.
With each death, Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory, the game ends.
The player with the most Infamy Points is declared the winner and deemed untrustworthy.
| Mechanics: | Worker Placement Grid Movement A setup variabile Bonus a fine partita Worker Placement, Different Worker Types Mercato Multi-Use Cards Abbinamento Punti movimento Resource Queue Prestiti |
| Categories: | Economic Horror Miniatures Fantasy Medieval Novel-based Mitologia |
| Alternative names: | |
| BARCODE: | 8034055586389 |
| In 1 wishlist This was seen 994 times | |
Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry, while the other represents Florence in the early 14th century, where Dante lived, with its power games and palace intrigues.
Each turn consists of two phases:
Inferno Phase: The player advances a soul through Hell, earning Infamy Points if they successfully guide it to its corresponding circle.
Florence Phase: The player must choose between:
Playing an action at a city location (adopting a street urchin, building a new level of the family tower, or inviting home an illustrious character, among others).
Exposing a sinner, who is executed, and their soul is led to Hell. By doing so, the player advances on the Hell registry, which keeps track of everyone’s supplied souls.
With each death, Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory, the game ends.
The player with the most Infamy Points is declared the winner and deemed untrustworthy.
| Mechanics: | Worker Placement Grid Movement A setup variabile Bonus a fine partita Worker Placement, Different Worker Types Mercato Multi-Use Cards Abbinamento Punti movimento Resource Queue Prestiti |
| Categories: | Economic Horror Miniatures Fantasy Medieval Novel-based Mitologia |
| Alternative names: | |
| BARCODE: | 8034055586389 |
| In 1 wishlist This was seen 994 times | |
What players say · data and reviews published by users of BoardGameGeek
A selection of reviews rated 8 or higher.
This is my first BGG Rating, and my only so-far intended 10 Rating. This one game has it all: An overwhelming theme with a satirical touch, an abstract game-in-the game, moderate complexity and mild interaction. Recommended not to play it with humorless or AP guys, though. If you want, you can apply a house rule that makes it mandatory to act out the parts when you accuse a sinner…
Не очікував, що гра настільки затягне. Вона достатньо проста, оманливо єврова, але наскільки ж цікава по механіках. З тих ігр, що як зіграв, ти тут же хочеш її зіграти по-іншому. Одна драхма чи позиція душі на полі може драматично змінити гру. Тут тактика сильно превалює над стратегією, бо все постійно змінюється, і це може комусь не сподобатися. Ще в ній є елементи ареа-маджоріті, і монстри сильно впливають на те, яким буде кожна ваша партія.
Complex enough to be challenging but with a wonderful streamlined ability to play. Resource management and an element of worker placement. Very happy with this game and will table it quite frequently. After multiple plays I truly feel like this keeps getting better every time I play it.
The negative reactions I read here are exactly the positive points for me. Finally, a game where the mechanisms fit the theme perfectly, intricately woven together, and where you’re drawn into an adventure for just the right amount of time to fully experience all the possibilities. Not one that suddenly ends just as you’ve built up your engine or your strategy. Incredible how close we came in points playing with just the two of us — but we were both really focused. A wonderful game on every level.