Promo Banner
Language: English
Inkognito
add-wishlist
add-collection
6.59
#2000 in the ranking 3.293 votes
BGG Vote: BGG Stats
Best with 4 players 63 of 68 votes Player-recommended age: 10+ 12 of 24 votes
3-4
90'
10
Some necessary text

Inkognito

A board game by Alex Randolph Leo Colovini
Publisher: Ares Games
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
Inkognito
Available in an external warehouse.<br> Shipping in about <em>3/7 days</em> Available in an external warehouse.
Shipping in about 3/7 days
-15%
50,14€

Sale Price

IT Free
bundle con bustine Bundle with sleeves
Cards in the game:
  • 48 cards (43.0mmx66.0mm)
STANDARD sleeves bundle 10% discount
+1x
Inkognito
50,14€
58,99€
=
52,14€
Full price
61,49€
SUPERIOR sleeves bundle 10% discount
+1x
Inkognito
50,14€
58,99€
=
52,14€
Full price
61,49€
PREMIUM sleeves bundle 10% discount
+1x
Inkognito
50,14€
58,99€
=
52,14€
Full price
61,49€
Card sleeves in this game Card sleeves in this game
48 cards of 43.0mm width and 66.0mm of height
1x (50 Pcs) Mayday Games: 50 Bustine Premium Mini EURO (45 x 68 mm) (MDG7080)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Mini EURO (45 x 68 mm) (MDG7035)
Few copies
1x (100 Pcs) Dragon Shield: 100 Bustine Standard Euro Small (44 x 68 mm) (9333)
To Order
1x (50 Pcs) Ultra-Pro: 50 Bustine Mini Euro (44 x 68 mm) (82661)
Few copies
1x (100 Pcs) Sapphire: 100 Bustine Mini Euro Azure (45 x 68 mm)
Available
1x (50 Pcs) Honu Moana: 50 Bustine Premium Mini EURO (45 x 68 mm) (HMN-7080)
Available
1x (110 Pcs) Sleeve Kings: 110 Bustine Mini Euro (45 x 68 mm) (SKS-8803)
Available
1x (50 Pcs) Bustine: 50 Bustine Small (44 x 68 mm)
To Order
Description Description
The goal of each agent in Inkognito is to complete a mission, together with his partner. At the beginning of the game, however, players don't know which mission they must fulfill! In the standard four-player game, each player guides one of four secret agents. The four characters are allied in pairs: Lord Fiddlebottom and Colonel Bubble are always partnered against Agent X and Madame Zsa Zsa. Each of the four agents is represented by one of four different figures, with different builds: tall, short, fat, thin. Only one of them represents the actual character controlled by a player. The other three figures represent spies which are friendly to him and that are trying to confuse the opposition. On a turn, a player shakes the Phantom of Prophecy randomizer to determine his three available actions, e.g., moving on a land route or a sea route. The player moves his figures, trying to reach spaces already occupied by the other players' figures or the Ambassador. When figures are in the same space, the current player gets the right to "ask questions" and inspect some of the cards of that player. By deduction and a logical process of elimination, he can draw conclusions as to the identity and intentions of the other players. The first goal of every agent is to discover which of the other players is his partner. This partner has the other half of the "code" indicating his secret mission. After discovering (or thinking he has discovered) the real identity of the other players, an agent must trade his secret mission card with his ally. This will reveal the final mission and what must be done to complete it. If either agent on a team completes the mission, both he and his partner win the game. There is another character with an important role in the game: the Ambassador. He can be used to get clearer information about the other characters. Everyone wants to meet him because he is well-informed and can be useful to accomplish your purposes, but he can also help your rivals, so do everything you can to keep him far from them. The 2013 version of Inkognito from Ares Games raises the maximum player count to five by allowing someone to play the Ambassador and move it during his turn. He can still gather clues when the other players question the Ambassador during their turn, and the other players can still gather clues from him. The goal of the Ambassador's player is to know everything about the other characters, guessing their identities and builds. If the Ambassador achieves "perfect knowledge" before a team accomplishes its secret missions, he wins the game.
Additional information Additional information
Mechanics: Partnerships
Categories: Deduction
Alternative names: Incognito Inkognito Intriger i Venedig Intrigues à Venise 인코그니토 Incognito Inkognito Inkognito (1989) Inkognito (2001) Inkognito (2006) Inkognito (2013) Intrigues à Venise 인코그니토
BARCODE: 8054181510829
The item is in 3 carts In 5 wishlists In 6 collections This was seen 18739 times
bundle con bustine Bundle with sleeves
Cards in the game:
  • 48 cards (43.0mmx66.0mm)
STANDARD sleeves bundle 10% discount
+1x
Inkognito
50,14€
58,99€
=
52,14€
Full price
61,49€
SUPERIOR sleeves bundle 10% discount
+1x
Inkognito
50,14€
58,99€
=
52,14€
Full price
61,49€
PREMIUM sleeves bundle 10% discount
+1x
Inkognito
50,14€
58,99€
=
52,14€
Full price
61,49€
Description Description
The goal of each agent in Inkognito is to complete a mission, together with his partner. At the beginning of the game, however, players don't know which mission they must fulfill! In the standard four-player game, each player guides one of four secret agents. The four characters are allied in pairs: Lord Fiddlebottom and Colonel Bubble are always partnered against Agent X and Madame Zsa Zsa. Each of the four agents is represented by one of four different figures, with different builds: tall, short, fat, thin. Only one of them represents the actual character controlled by a player. The other three figures represent spies which are friendly to him and that are trying to confuse the opposition. On a turn, a player shakes the Phantom of Prophecy randomizer to determine his three available actions, e.g., moving on a land route or a sea route. The player moves his figures, trying to reach spaces already occupied by the other players' figures or the Ambassador. When figures are in the same space, the current player gets the right to "ask questions" and inspect some of the cards of that player. By deduction and a logical process of elimination, he can draw conclusions as to the identity and intentions of the other players. The first goal of every agent is to discover which of the other players is his partner. This partner has the other half of the "code" indicating his secret mission. After discovering (or thinking he has discovered) the real identity of the other players, an agent must trade his secret mission card with his ally. This will reveal the final mission and what must be done to complete it. If either agent on a team completes the mission, both he and his partner win the game. There is another character with an important role in the game: the Ambassador. He can be used to get clearer information about the other characters. Everyone wants to meet him because he is well-informed and can be useful to accomplish your purposes, but he can also help your rivals, so do everything you can to keep him far from them. The 2013 version of Inkognito from Ares Games raises the maximum player count to five by allowing someone to play the Ambassador and move it during his turn. He can still gather clues when the other players question the Ambassador during their turn, and the other players can still gather clues from him. The goal of the Ambassador's player is to know everything about the other characters, guessing their identities and builds. If the Ambassador achieves "perfect knowledge" before a team accomplishes its secret missions, he wins the game.
Card sleeves in this game Card sleeves in this game
48 cards of 43.0mm width and 66.0mm of height
1x (50 Pcs) Mayday Games: 50 Bustine Premium Mini EURO (45 x 68 mm) (MDG7080)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Mini EURO (45 x 68 mm) (MDG7035)
Few copies
1x (100 Pcs) Dragon Shield: 100 Bustine Standard Euro Small (44 x 68 mm) (9333)
To Order
1x (50 Pcs) Ultra-Pro: 50 Bustine Mini Euro (44 x 68 mm) (82661)
Few copies
1x (100 Pcs) Sapphire: 100 Bustine Mini Euro Azure (45 x 68 mm)
Available
1x (50 Pcs) Honu Moana: 50 Bustine Premium Mini EURO (45 x 68 mm) (HMN-7080)
Available
1x (110 Pcs) Sleeve Kings: 110 Bustine Mini Euro (45 x 68 mm) (SKS-8803)
Available
1x (50 Pcs) Bustine: 50 Bustine Small (44 x 68 mm)
To Order
Additional information Additional information
Mechanics: Partnerships
Categories: Deduction
Alternative names: Incognito Inkognito Intriger i Venedig Intrigues à Venise 인코그니토 Incognito Inkognito Inkognito (1989) Inkognito (2001) Inkognito (2006) Inkognito (2013) Intrigues à Venise 인코그니토
BARCODE: 8054181510829
The item is in 3 carts In 5 wishlists In 6 collections This was seen 18739 times

What players say

How many players it plays best with · 68 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 49 do not recommend it
  • 2 0 0 say it plays best, 0 recommend it, 51 do not recommend it
  • 3 0 0 say it plays best, 20 recommend it, 30 do not recommend it
  • 4 63 63 say it plays best, 2 recommend it, 1 do not recommend it
  • 5 0 0 say it plays best, 7 recommend it, 40 do not recommend it
  • 5+ 0 0 say it plays best, 0 recommend it, 14 do not recommend it

Best Suggested Not recommended

uplay user ratings: No uplay reviews yet. Be the first!

Your review

Comments are moderated before publication: no links, insults or unrelated content. Respectful negative opinions are welcome.

Sign in to review