"20 questions crossed with Mafia" - this is very engaging and fast-playing. A few home rules to improve play: - Simplify voting to just having everyone point fingers - If a commoner is voted out, they win alongside the insider - Adjust question time according to who wins each round. An appropriate range is 2:30 to 5 minutes. Start at 4 minutes, raise the time by 15 seconds when insider loses, lower by 15 seconds when insider wins.
|
|
|
|
4-8
15'
9
Extensive use of text
|
Insider
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
The game game is in consignmentStock but only few copies are available
- 42 cards (56.0mmx87.0mm) [suggested by sheika]
In more detail, players are assigned roles at random. One player is the "master", and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook, they can freely select and write down a word.) The "insider" player, whose role is not known to the other players, will then secretly view the word. The rest of the players are known as "commons". The commons then have approximately five minutes in which to ask the master "yes" or "no"-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word, everyone loses.
If, however, the word is correctly guessed in the allowable time, the master flips the sand timer, and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly, they win the game together; if they do not, the insider wins.
| Mechanics: | Co-operative Play Partnerships Voting |
| Categories: | Bluffing Deduction Party Game |
| Alternative names: | Insider 내부자 인사이더 |
| BARCODE: | 4571394090237 |
| The item is in 4 carts In 11 wishlists This was seen 13647 times | |
- 42 cards (56.0mmx87.0mm) [suggested by sheika]
In more detail, players are assigned roles at random. One player is the "master", and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook, they can freely select and write down a word.) The "insider" player, whose role is not known to the other players, will then secretly view the word. The rest of the players are known as "commons". The commons then have approximately five minutes in which to ask the master "yes" or "no"-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word, everyone loses.
If, however, the word is correctly guessed in the allowable time, the master flips the sand timer, and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly, they win the game together; if they do not, the insider wins.
| Mechanics: | Co-operative Play Partnerships Voting |
| Categories: | Bluffing Deduction Party Game |
| Alternative names: | Insider 내부자 인사이더 |
| BARCODE: | 4571394090237 |
| The item is in 4 carts In 11 wishlists This was seen 13647 times | |
What players say
How many players it plays best with · 46 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 31 do not recommend it
- 2 0 0 say it plays best, 1 recommend it, 30 do not recommend it
- 3 0 0 say it plays best, 1 recommend it, 31 do not recommend it
- 4 3 3 say it plays best, 16 recommend it, 16 do not recommend it
- 5 19 19 say it plays best, 18 recommend it, 1 do not recommend it
- 6 24 24 say it plays best, 13 recommend it, 0 do not recommend it
- 7 9 9 say it plays best, 19 recommend it, 6 do not recommend it
- 8 1 1 say it plays best, 23 recommend it, 7 do not recommend it
- 8+ 0 0 say it plays best, 1 recommend it, 23 do not recommend it
Best Suggested Not recommended
uplay user ratings: No uplay reviews yet. Be the first!
A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
I liked it better than Werewords, first of all because the team dynamics actually make sense here. But second is.... it just takes itself less seriously? It's okay to play yes/no questions and see what happens! Not be the shadowy mastermind.... oh I see.
Best social deduction game ever created. So simple, so much fun. Played it a million times and it never gets old. Kind of expensive for what you get, but the amount of time this game has given me in playtime makes it so worth every penny. Truly a masterpiece
Learn - Within 10mins. Instructions are straight forward and clear. Setup - Under 3mins to setup the game. Pros 1. Very portable and fast game and easily introduced. 2. A lot of interaction between players and although certain replies throw the entire team off, insights to how differently we understand things is revealed. 3. Do not need a large vocabulary to play compared to Codenames. Remarks The deduction portion of the game at the end adds a lot of fun. The interaction between
Very fun party game. Mixes elements of social deduction and popular pastimes perfectly to be both great fun and a great demonstration of the hobby to non-gamers. The brilliantly compact box size (a *lot* of game in a very small package) make this one a definite keeper fo myself - can see it being a regular opener on game nights.
Your review
Comments are moderated before publication: no links, insults or unrelated content. Respectful negative opinions are welcome.
Sign in to review