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Italy '43

A board game by Mark Simonitch
Publisher: GMT Games
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Italy '43
The game can be ordered, but we do not have any information about it.
61,95€
IT Free
Description Description

Italy '43 is a two-player game depicting the U.S. Fifth Army’s advance from Naples to the Gustav Line in 1943. The game (picking up where Salerno ’43 left off) covers the time period from October 2 to December 31st, 1943.

It includes four scenarios: Across the Volturno, The Barabara Line, The Mignano Gap, and the full Campaign Game.

Italy '43 uses the same game system used in Salerno ’43 with some modifications and rule improvements, and it uses the exact same map and unit scale as Salerno '43 and Normandy '44.

As in other 19xx games, the rules include ZOC Bonds, Determined Defense, Extended Movement, and a straightforward CRT. New rules include: Construction of Defense Lines, Mountain units, and two new attack options: Prepared Offensives and Sustained Attacks.

Players will find the game and order of battle extremely useful in understanding what happened in this campaign. It allows players to experience and understand how a depleted German army was able to slow and then stop the Fifth Army at the Gustav Line.

Additional information Additional information
Mechanics: Dice Rolling
Categories: Wargame World War II
Alternative names:
BARCODE: 817054013036
Description Description

Italy '43 is a two-player game depicting the U.S. Fifth Army’s advance from Naples to the Gustav Line in 1943. The game (picking up where Salerno ’43 left off) covers the time period from October 2 to December 31st, 1943.

It includes four scenarios: Across the Volturno, The Barabara Line, The Mignano Gap, and the full Campaign Game.

Italy '43 uses the same game system used in Salerno ’43 with some modifications and rule improvements, and it uses the exact same map and unit scale as Salerno '43 and Normandy '44.

As in other 19xx games, the rules include ZOC Bonds, Determined Defense, Extended Movement, and a straightforward CRT. New rules include: Construction of Defense Lines, Mountain units, and two new attack options: Prepared Offensives and Sustained Attacks.

Players will find the game and order of battle extremely useful in understanding what happened in this campaign. It allows players to experience and understand how a depleted German army was able to slow and then stop the Fifth Army at the Gustav Line.

Additional information Additional information
Mechanics: Dice Rolling
Categories: Wargame World War II
Alternative names:
BARCODE: 817054013036