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Kaiju Crush
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6.32
BGG Vote: BGG Stats
Best with 3 players 1 of 1 votes
2-4
45'
10
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Kaiju Crush

A board game by Tim Armstrong Justin De Witt
Publisher: Fireside Games
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Kaiju Crush
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Card sleeves in this game Card sleeves in this game
28 cards of 63.5mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
1x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
80 cards of 70.0mm width and 70.0mm of height
2x (50 Pcs) Ultra-Pro: 50 Bustine Standard (69 x 69 mm)
Available
2x (50 Pcs) FFG: 50 Bustine Protettive Square (70 x 70 mm) (FFS65)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Square (70 x 70 mm) (MDG7124)
Available
1x (100 Pcs) Dragon Shield: 100 Bustine Standard Arcane Size Square (70 x 70 mm) (61675)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Square (70 x 70 mm) (MDG7134)
Available
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Square (70 x 70 mm) (UPL-7124)
Available
1x (100 Pcs) Sapphire: 100 Bustine Black (70 x 70 mm)
To Order
2x (50 Pcs) Ultimate Guard: 50 Bustine Board Game Square (73 x 73 mm)
To Order
Description Description
Kaiju Crush is a light strategy game with limited grid movement, shared objectives, and intransitive combat on a modular board. In the game, players choose one of four giant monsters to play and proceed to crush buildings and fight other kaiju for victory points. On each player's turn, they choose to play either their own movement card or the shared movement card to land on and crush a city tile (a.k.a. a building). The player picks up the city tile and drops a territory marker in its place. City tiles score different points and territory markers can yield victory points based on objective cards that show goals like connected or unconnected territory markers, the number of city tile groups a player claims, and shapes created on the city grid. Points are also generated by fighting either a monster on an adjacent space or a monster occupying a territory marker. To fight, players draw five territory markers and look at the reverse side. There are five symbols that represent the blows in the fight: firebreath, claw, tail, kick, and spikes. These symbols are part of an intransitive combat system, in which some symbols beat others but are beaten by others in turn. Each monster also has their own unique fighting ability as well as special abilities that change every game. Winners of either type of battle gain a random combat victory token worth 1-3 points. Winners of territory battles also replace the current territory marker with their own, which may help meet objectives as well as thwart opponents. When no monster can move, the game is over, and the monster with the most victory points is supreme!
Additional information Additional information
Mechanics: Pattern Recognition Rock-Paper-Scissors
Categories: Fighting
Alternative names:
BARCODE: 850680002159
This was seen 4430 times
Description Description
Kaiju Crush is a light strategy game with limited grid movement, shared objectives, and intransitive combat on a modular board. In the game, players choose one of four giant monsters to play and proceed to crush buildings and fight other kaiju for victory points. On each player's turn, they choose to play either their own movement card or the shared movement card to land on and crush a city tile (a.k.a. a building). The player picks up the city tile and drops a territory marker in its place. City tiles score different points and territory markers can yield victory points based on objective cards that show goals like connected or unconnected territory markers, the number of city tile groups a player claims, and shapes created on the city grid. Points are also generated by fighting either a monster on an adjacent space or a monster occupying a territory marker. To fight, players draw five territory markers and look at the reverse side. There are five symbols that represent the blows in the fight: firebreath, claw, tail, kick, and spikes. These symbols are part of an intransitive combat system, in which some symbols beat others but are beaten by others in turn. Each monster also has their own unique fighting ability as well as special abilities that change every game. Winners of either type of battle gain a random combat victory token worth 1-3 points. Winners of territory battles also replace the current territory marker with their own, which may help meet objectives as well as thwart opponents. When no monster can move, the game is over, and the monster with the most victory points is supreme!
Card sleeves in this game Card sleeves in this game
28 cards of 63.5mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
1x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
80 cards of 70.0mm width and 70.0mm of height
2x (50 Pcs) Ultra-Pro: 50 Bustine Standard (69 x 69 mm)
Available
2x (50 Pcs) FFG: 50 Bustine Protettive Square (70 x 70 mm) (FFS65)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Square (70 x 70 mm) (MDG7124)
Available
1x (100 Pcs) Dragon Shield: 100 Bustine Standard Arcane Size Square (70 x 70 mm) (61675)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Square (70 x 70 mm) (MDG7134)
Available
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Square (70 x 70 mm) (UPL-7124)
Available
1x (100 Pcs) Sapphire: 100 Bustine Black (70 x 70 mm)
To Order
2x (50 Pcs) Ultimate Guard: 50 Bustine Board Game Square (73 x 73 mm)
To Order
Additional information Additional information
Mechanics: Pattern Recognition Rock-Paper-Scissors
Categories: Fighting
Alternative names:
BARCODE: 850680002159
This was seen 4430 times

What players say

How many players it plays best with · 1 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 1 do not recommend it
  • 2 0 0 say it plays best, 1 recommend it, 0 do not recommend it
  • 3 1 1 say it plays best, 0 recommend it, 0 do not recommend it
  • 4 0 0 say it plays best, 1 recommend it, 0 do not recommend it
  • 4+ 0 0 say it plays best, 0 recommend it, 1 do not recommend it

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