Language:
Italian
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2
30'
8
No necessary in-game text
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Kero
In stock in our warehouse
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Survive in desert territories by collecting kerosene in this 2-player game. Featuring beautiful artwork and unique tanker trucks as hourglasses, players gather resources and strive to survive in a hostile world.
Publisher: Hurrican
Kero
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-15%
29,74€
Sale Price
IT
4,49€
PICTURES ON BGG
These photos are the property of boardgamegeek.com and do not refer specifically to the edition on this page.
- 39 cards (55.0mmx84.0mm) [suggested by MyHalo]
=
31,98€
Full price
37,79€
=
31,98€
Full price
37,79€
=
31,98€
Full price
37,79€
Kero is a two-player game set in a post-apocalyptic world in which your ability to survive is based on how much kerosene you can find.
Each player has their own sandtimer that holds about sixty seconds worth of sand. On a turn, you must start your sandtimer, then roll the dice however many times you want, keeping results as desired and keeping fire because you have to. With the results of the dice, you purchase buildings and supplies that add to your holdings. Some buildings allow you to place soldiers in different territories, and three battles take place during the game for control of them. You can also gain special ability cards that modify actions or provide points.
If you run out of time, you can spend a turn buying it back — but you gain only as much time as it takes the opponent to roll fire on all the dice in the game.
Each player has their own sandtimer that holds about sixty seconds worth of sand. On a turn, you must start your sandtimer, then roll the dice however many times you want, keeping results as desired and keeping fire because you have to. With the results of the dice, you purchase buildings and supplies that add to your holdings. Some buildings allow you to place soldiers in different territories, and three battles take place during the game for control of them. You can also gain special ability cards that modify actions or provide points.
If you run out of time, you can spend a turn buying it back — but you gain only as much time as it takes the opponent to roll fire on all the dice in the game.
| Mechanics: | Dice Rolling Press Your Luck |
| Categories: | City Building Dice Exploration |
| Alternative names: | KERO |
| BARCODE: | 7612577020027 |
| In 15 wishlists In 4 collections This was seen 10846 times | |
- 39 cards (55.0mmx84.0mm) [suggested by MyHalo]
=
31,98€
Full price
37,79€
=
31,98€
Full price
37,79€
=
31,98€
Full price
37,79€
Kero is a two-player game set in a post-apocalyptic world in which your ability to survive is based on how much kerosene you can find.
Each player has their own sandtimer that holds about sixty seconds worth of sand. On a turn, you must start your sandtimer, then roll the dice however many times you want, keeping results as desired and keeping fire because you have to. With the results of the dice, you purchase buildings and supplies that add to your holdings. Some buildings allow you to place soldiers in different territories, and three battles take place during the game for control of them. You can also gain special ability cards that modify actions or provide points.
If you run out of time, you can spend a turn buying it back — but you gain only as much time as it takes the opponent to roll fire on all the dice in the game.
Each player has their own sandtimer that holds about sixty seconds worth of sand. On a turn, you must start your sandtimer, then roll the dice however many times you want, keeping results as desired and keeping fire because you have to. With the results of the dice, you purchase buildings and supplies that add to your holdings. Some buildings allow you to place soldiers in different territories, and three battles take place during the game for control of them. You can also gain special ability cards that modify actions or provide points.
If you run out of time, you can spend a turn buying it back — but you gain only as much time as it takes the opponent to roll fire on all the dice in the game.
| Mechanics: | Dice Rolling Press Your Luck |
| Categories: | City Building Dice Exploration |
| Alternative names: | KERO |
| BARCODE: | 7612577020027 |
| In 15 wishlists In 4 collections This was seen 10846 times | |
What players say
How many players it plays best with · 19 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 14 do not recommend it
- 2 18 18 say it plays best, 1 recommend it, 0 do not recommend it
- 2+ 0 0 say it plays best, 0 recommend it, 14 do not recommend it
Best Suggested Not recommended
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