Der Herr der Ringe Zug ist abgefahren und überrollt alles. Äußerst komplex aber Pflicht für HdR Fans der ersten Stunde
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2-4
180'
10
Extensive use of text
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La Guerra dell'Anello (Prima Edizione)
In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA).
Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not.
The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice-versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.
Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track).
Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal gameplay. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.
| Mechanics: | Dice Rolling Area Enclosure Variable Phase Order |
| Categories: | Adventure War |
| Alternative names: | A Guerra do Anel Der Herr der Ringe: Der Ringkrieg Guerra del Anillo La Guerra dell'Anello La Guerra dell'Anello La Guerra dell'Anello La Guerre de l'Anneau La Guerre de l'Anneau La Guerre de l'Anneau O Πόλεμος Του Δαχτυλιδιού War of the Ring Wojna o Pierścień A Guerra do Anel Der Herr der Ringe: Der Ringkrieg Der Ringkrieg Guerra del Anillo La Guerra dell'Anello La Guerre de l'Anneau War of the Ring Wojna o Pierścień Ο Άρχοντας των Δαχτυλιδιών |
| BARCODE: | ????????? |
| In 31 wishlists In 81 collections This was seen 20714 times | |
In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA).
Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not.
The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice-versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.
Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track).
Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal gameplay. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.
| Mechanics: | Dice Rolling Area Enclosure Variable Phase Order |
| Categories: | Adventure War |
| Alternative names: | A Guerra do Anel Der Herr der Ringe: Der Ringkrieg Guerra del Anillo La Guerra dell'Anello La Guerra dell'Anello La Guerra dell'Anello La Guerre de l'Anneau La Guerre de l'Anneau La Guerre de l'Anneau O Πόλεμος Του Δαχτυλιδιού War of the Ring Wojna o Pierścień A Guerra do Anel Der Herr der Ringe: Der Ringkrieg Der Ringkrieg Guerra del Anillo La Guerra dell'Anello La Guerre de l'Anneau War of the Ring Wojna o Pierścień Ο Άρχοντας των Δαχτυλιδιών |
| BARCODE: | ????????? |
| In 31 wishlists In 81 collections This was seen 20714 times | |
What players say
How many players it plays best with · 327 votes on BoardGameGeek
- 1 1 1 say it plays best, 13 recommend it, 146 do not recommend it
- 2 289 289 say it plays best, 29 recommend it, 4 do not recommend it
- 3 4 4 say it plays best, 61 recommend it, 141 do not recommend it
- 4 14 14 say it plays best, 96 recommend it, 102 do not recommend it
- 4+ 0 0 say it plays best, 3 recommend it, 146 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
The best strategy game i ve ever played. Great map, great quality. Epic play experience.
Awesome game, probably my favorite game I own. Decent components (Nazgul are annoying how they always fall over), 3D minis are awesome. Great strategy, with the right mix of luck. From what I understand, 2nd edition is not that much different.
an amazing game, feels like lord of the rings in a box, one of the best experiences I've had.
Feels like you're replaying the story of Lotr. If you're a fan it's a must have. I love the theme, I love the component, I love the combat system, I love the action selection system, I love the special powers, I love the hunt for the ring-bearer... FANTASTIC !
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