Before playing I got the hint that this wouldn't survive being too fastidious about what "counts". And that seems right -- debating whether a finger that's right on the edge of a card is still touching it sounds like no fun. I like rules and so that was counterintuitive to me. Anyway, the party game antics of hand contortion and forgetting what your card even was sat nicely alongside the novel idea of a realspace auction, where you can decide when placing a card how much you want to ask other people to give up for it. That's clever and would be intriguing even if it weren't also hilarious! [1 play]
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3-6
25'
8
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Last Penguin
The rule is straightforward. Be the last one touching the card to claim it. When handling cards, use only your fingers. This means that you must let go of some cards at a certain point to grab another. But how can you tell if it is a bigger fish or a trap?!
Players take turns drawing a card, secretly checking what's on it, placing the card anywhere they like on the table, then placing one of their fingers on it and inviting other players to do the same. As more cards are placed on the table, a player might decide to move a finger from one card to another. When only one player has a finger on a card, they claim it and discover what they've won. The player with the most points wins.
Here's the catch: Just as some fish are bigger than others, not all cards give you the same points — and sometimes the cards turn out to be penguin's predators instead of delicious fish, costing you points instead.
There are also action cards: discarding an acquired card, releasing a finger, or commanding another player to release a finger. One event card is worth +6 points, but if you happen to win the second one, they're together worth -3 points.
| Mechanics: | Tile Placement A setup variabile Maggioranza di area Real-Time |
| Categories: | Card Games Party Game Bluffing Action / Dexterity |
| Alternative names: | |
| BARCODE: | 8059386296790 |
| This was seen 977 times | |
The rule is straightforward. Be the last one touching the card to claim it. When handling cards, use only your fingers. This means that you must let go of some cards at a certain point to grab another. But how can you tell if it is a bigger fish or a trap?!
Players take turns drawing a card, secretly checking what's on it, placing the card anywhere they like on the table, then placing one of their fingers on it and inviting other players to do the same. As more cards are placed on the table, a player might decide to move a finger from one card to another. When only one player has a finger on a card, they claim it and discover what they've won. The player with the most points wins.
Here's the catch: Just as some fish are bigger than others, not all cards give you the same points — and sometimes the cards turn out to be penguin's predators instead of delicious fish, costing you points instead.
There are also action cards: discarding an acquired card, releasing a finger, or commanding another player to release a finger. One event card is worth +6 points, but if you happen to win the second one, they're together worth -3 points.
| Mechanics: | Tile Placement A setup variabile Maggioranza di area Real-Time |
| Categories: | Card Games Party Game Bluffing Action / Dexterity |
| Alternative names: | |
| BARCODE: | 8059386296790 |
| This was seen 977 times | |
What players say
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Such a smart smart system. Of course, hard to balance the game when playing with kids, but still great fun and quick to play.
Is this game silly? Without a doubt. But it also provides a lot of fun and serves as a great filler or gateway game. See my full review here: https://boardgamegeek.com/thread/3644668/last-penguin-review
Silly fun that people get into fast. "Keep your finger on a card to claim it" feels fresh and leads to memorable moments of big knots of cramped hands on the table.
Homebrew copy. Good first impressions. It's exactly what you'd expect from the elevator pitch. Finger gymnastics, light bluffing, and a lot of "what the hell did I get into?!" as hands and fingers are splayed across the table haphazardly in a scramble for the most advantageous cards.
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