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Ligny 1815: Last Eagles
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8.26
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1-4
60'
14
No necessary in-game text

Ligny 1815: Last Eagles

A board game by Walter Vejdovsky
Publisher: Hexasim
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Ligny 1815: Last Eagles
Available in an external warehouse.<br> Shipping in about <em>3/7 days</em> Available in an external warehouse.
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67,90€
IT Free
Description Description
Ligny 1815: Last Eagles is the third title of the Eagles of France series after Fallen Eagles (Waterloo) and Rising Eagles (Austerlitz). At Ligny, Blucher accepted battle with Napoleon assuming that Wellington would not be too far. The French nearly achieved a decisive victory which could have changed completely the dynamic of the Belgium campaign. This game will link up with a coming release Quatre-Bras 1815 to provide an ultimate experience at this scale of the 16th of June 1815 battles that could have decided the campaign before Waterloo. Historical battle and smaller scenarios will be available with the same set of rules. But this games adds variable reinforcements rules as a variant. Both sides will be unsure about what they could get. Using the fog of war rules, players will be as close as possible to the real life situation. No more helicopter view and automatic historical insight.
Additional information Additional information
Mechanics:
Categories: Historical War
Alternative names:
In 1 collection This was seen 3197 times
Description Description
Ligny 1815: Last Eagles is the third title of the Eagles of France series after Fallen Eagles (Waterloo) and Rising Eagles (Austerlitz). At Ligny, Blucher accepted battle with Napoleon assuming that Wellington would not be too far. The French nearly achieved a decisive victory which could have changed completely the dynamic of the Belgium campaign. This game will link up with a coming release Quatre-Bras 1815 to provide an ultimate experience at this scale of the 16th of June 1815 battles that could have decided the campaign before Waterloo. Historical battle and smaller scenarios will be available with the same set of rules. But this games adds variable reinforcements rules as a variant. Both sides will be unsure about what they could get. Using the fog of war rules, players will be as close as possible to the real life situation. No more helicopter view and automatic historical insight.
Additional information Additional information
Mechanics:
Categories: Historical War
Alternative names:
In 1 collection This was seen 3197 times

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