The game is awesome. Its often exciting still the end, who is gonna win it. A loot could happen and the mechanics of the game work really good. The art and quality is also perfect. Supported it on kickstarter and had never such a good support in an other campaign. Always an answer in a shorot time, and the solve every problem directly and friendly. Thumbs up for the whole campaign.
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2-4
40'
10
No necessary in-game text
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M-Lands
Each clan begins with one leader and one mercenary that gives a number of dice of one of three types: action (red dice), persuasion (yellow dice), and magic (black dice). On your turn, you can use these dice to get more mercenaries (which give you immediately more dice); get gold, traps, shields, potions, objects to equip your mercenaries; or send any of your mercenaries on a mission or in a terrain to try to kill or capture the monster. When all players have placed their dice, the combat phase begins…
Each terrain has four tracks, and each track has a limitation of the number and type of dice you can put in there. You have to place all dice in a track in one action (you can't place more dice later), and add more if you want traps or shields to protect you against the monsters or the other players! Traps and shields are the key to controlling the luck of combat, but watch your back as the other players can also use traps against you!
First the monster attacks; to do this, roll the number of dice that their card indicates, plus one die if the monster is in its habitat. Each hit can be avoided by a shield or a discarded potion. If a mercenary gets more than one hit, they die and the monster attacks the next player. If not, the player rolls the placed dice plus the bonus dice of activated traps and tries to get the capture or killing value, depending of what he wants. If the monster is not captured or killed, the next player adds the result of the previously rolled dice to their result — but before doing so, they have to survive the monster's attack!
Beware! If a monster is attacked and is not captured or killed at the end of the combat phase, the monster enters the city, then things get complicated…
If no monsters are on a terrain but players are on it, the players fight to conquer the terrain the same way that they fight monsters, but with no attacks on them. Each terrain gives glory and special actions that you can take in the placement phase. When no more mercenaries can fight against monsters or conquer a terrain, each player removes all dice, and a new phase begins. You are angry because you were in a track and won nothing? Don’t worry! While your mercenary was returning home, they found a treasure...or something; sometimes it can even be better to return home with empty hands!
Finally, you have to pay your mercenaries as they don't work for free, and they charge more as your clan collects more glory points. At the end of the seventh turn, the player with the most glory wins.
| Mechanics: | Dice Rolling Worker Placement |
| Categories: | Card Games Dice Fantasy Fighting |
| Alternative names: | Monster Lands Říše příšer |
| BARCODE: | ????????? |
| This was seen 2502 times | |
Each clan begins with one leader and one mercenary that gives a number of dice of one of three types: action (red dice), persuasion (yellow dice), and magic (black dice). On your turn, you can use these dice to get more mercenaries (which give you immediately more dice); get gold, traps, shields, potions, objects to equip your mercenaries; or send any of your mercenaries on a mission or in a terrain to try to kill or capture the monster. When all players have placed their dice, the combat phase begins…
Each terrain has four tracks, and each track has a limitation of the number and type of dice you can put in there. You have to place all dice in a track in one action (you can't place more dice later), and add more if you want traps or shields to protect you against the monsters or the other players! Traps and shields are the key to controlling the luck of combat, but watch your back as the other players can also use traps against you!
First the monster attacks; to do this, roll the number of dice that their card indicates, plus one die if the monster is in its habitat. Each hit can be avoided by a shield or a discarded potion. If a mercenary gets more than one hit, they die and the monster attacks the next player. If not, the player rolls the placed dice plus the bonus dice of activated traps and tries to get the capture or killing value, depending of what he wants. If the monster is not captured or killed, the next player adds the result of the previously rolled dice to their result — but before doing so, they have to survive the monster's attack!
Beware! If a monster is attacked and is not captured or killed at the end of the combat phase, the monster enters the city, then things get complicated…
If no monsters are on a terrain but players are on it, the players fight to conquer the terrain the same way that they fight monsters, but with no attacks on them. Each terrain gives glory and special actions that you can take in the placement phase. When no more mercenaries can fight against monsters or conquer a terrain, each player removes all dice, and a new phase begins. You are angry because you were in a track and won nothing? Don’t worry! While your mercenary was returning home, they found a treasure...or something; sometimes it can even be better to return home with empty hands!
Finally, you have to pay your mercenaries as they don't work for free, and they charge more as your clan collects more glory points. At the end of the seventh turn, the player with the most glory wins.
| Mechanics: | Dice Rolling Worker Placement |
| Categories: | Card Games Dice Fantasy Fighting |
| Alternative names: | Monster Lands Říše příšer |
| BARCODE: | ????????? |
| This was seen 2502 times | |
What players say
How many players it plays best with · 49 votes on BoardGameGeek
- 1 3 3 say it plays best, 22 recommend it, 7 do not recommend it
- 2 8 8 say it plays best, 26 recommend it, 3 do not recommend it
- 3 25 25 say it plays best, 10 recommend it, 5 do not recommend it
- 4 12 12 say it plays best, 21 recommend it, 5 do not recommend it
- 4+ 1 1 say it plays best, 4 recommend it, 16 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Great dice placement and manipulation game, and I'm not a big fan of random in my games so that's saying something... Player Count: 1-4
Best game Ever ! Love it. Fun, clever, Strategic to the right point. My friends also had lots of fun. Great !!! I have been playing the solo mode as well, and cant get enough ! Have the MONSTER KS Edition
Why isn't this game more well known. I love the graphics. The game play is fun and just does it for me and my family.
WHAT A CRIMINALLY UNDERRATTED GAME. Just play it - seriously - you gotta try it. The dice rolling in this one is so fun, and the game is deep and complex, and above all fun. It constantly forces a level of participation and anticipation that not many other games can. It is one of the more competitive games in my collection, but it just works.
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