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5.05
BGG Vote: BGG Stats
LANGUAGE-DE
2-4
20'
8
No necessary in-game text

Memo Dice

A board game by Haim Shafir
Publisher: AMIGO Spiel + Freizeit GmbH
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Memo Dice
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Description Description

Description from the publisher: Memo Dice demands the full attention of players right from the start because they must remember which die faces have been hidden underneath the colorful cups. The game includes nine six-sided dice that show 54 images across their faces with the sides being colored black, blue, or red. The starting player for the round rolls a die, gives everyone a chance to memorize the topmost face, then covers it with a die cup that matches the color of the face. The next player then rolls a die, and so on. As soon as no die cup remains that matches the face of the current die, the current player covers this die with the gold die cup, ending the round. This player then has the first chance to guess the first die in the line. If correct, the player scores 1 point, then guesses the next die; if wrong, the next player gets to guess. Whoever guesses the die under the gold die cup scores 2 points. Players play multiple rounds until someone reaches a total of 20 points, winning the game.

Additional information Additional information
Mechanics: Dice Rolling Memory
Categories: Educational Dice
Alternative names:
BARCODE: 4007396017595
In 1 collection This was seen 3468 times
Description Description

Description from the publisher: Memo Dice demands the full attention of players right from the start because they must remember which die faces have been hidden underneath the colorful cups. The game includes nine six-sided dice that show 54 images across their faces with the sides being colored black, blue, or red. The starting player for the round rolls a die, gives everyone a chance to memorize the topmost face, then covers it with a die cup that matches the color of the face. The next player then rolls a die, and so on. As soon as no die cup remains that matches the face of the current die, the current player covers this die with the gold die cup, ending the round. This player then has the first chance to guess the first die in the line. If correct, the player scores 1 point, then guesses the next die; if wrong, the next player gets to guess. Whoever guesses the die under the gold die cup scores 2 points. Players play multiple rounds until someone reaches a total of 20 points, winning the game.

Additional information Additional information
Mechanics: Dice Rolling Memory
Categories: Educational Dice
Alternative names:
BARCODE: 4007396017595
In 1 collection This was seen 3468 times
Frequently bought together Frequently bought together