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Neuroshima Hex! 3.0: Die Iron-Gang
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7.72
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2-4
30'
10
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Neuroshima Hex! 3.0: Die Iron-Gang

A board game by Michał Oracz
Publisher: Portal Games
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Neuroshima Hex! 3.0: Die Iron-Gang
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Description Description
Engines roar through the night sky as you see clouds of dust coming your way. Hot tires screech across the road as hundreds of riders wreck havoc to anything on their path. They are followed by heavily armored warriors, intimidating everyone with a cacophony of metallic sounds made by their chains, net launchers, and other weapons of post apocalyptic war. First, the riders are going to surround and entangle you with their web of steel. Melee fighters will follow soon after, bringing pain and destruction. Even if you are going to defend yourself, even if you manage defeat one of them, more replace their fallen comrade. Death is coming your way. You can try to run. You can try to hide. But sooner or later, you are going to fall into their hands. This is not your average gang – this is Iron Gang, a brutal group that has perfected the art of the hunt from the back of the steel steed. Neuroshima Hex: Iron Gang introduces a new army pack to Neuroshima Hex!, and both the HQ and certain units feature a new "chain" ability. Chain connects two units with that ability if there is a straight line between them, and it allows them to target and hit any unit on that line.
Additional information Additional information
Mechanics: Hand Management Tile Placement Variable Player Powers
Categories: Expansion for base-game Fighting Science Fiction
Alternative names: Neuroshima Hex! 3.0: Die Iron-Gang Neuroshima Hex! 3.0: Iron Gang
BARCODE: 5902560381160
This was seen 2847 times
Description Description
Engines roar through the night sky as you see clouds of dust coming your way. Hot tires screech across the road as hundreds of riders wreck havoc to anything on their path. They are followed by heavily armored warriors, intimidating everyone with a cacophony of metallic sounds made by their chains, net launchers, and other weapons of post apocalyptic war. First, the riders are going to surround and entangle you with their web of steel. Melee fighters will follow soon after, bringing pain and destruction. Even if you are going to defend yourself, even if you manage defeat one of them, more replace their fallen comrade. Death is coming your way. You can try to run. You can try to hide. But sooner or later, you are going to fall into their hands. This is not your average gang – this is Iron Gang, a brutal group that has perfected the art of the hunt from the back of the steel steed. Neuroshima Hex: Iron Gang introduces a new army pack to Neuroshima Hex!, and both the HQ and certain units feature a new "chain" ability. Chain connects two units with that ability if there is a straight line between them, and it allows them to target and hit any unit on that line.
Additional information Additional information
Mechanics: Hand Management Tile Placement Variable Player Powers
Categories: Expansion for base-game Fighting Science Fiction
Alternative names: Neuroshima Hex! 3.0: Die Iron-Gang Neuroshima Hex! 3.0: Iron Gang
BARCODE: 5902560381160
This was seen 2847 times
Frequently bought together Frequently bought together
Other versions Other versions

What players say

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

Blacklira BGG user
8.0/10

La mecánica que añaden de cadenas es muy interesante. Por lo demás es un ejercito "promedio", si te acomodas con él podrás ser difícil de vencer pero si no te van a vapulear.

jax900 BGG user
8.0/10

Solid army.  Strong, but balanced. High number of 2-way (battle/command) tokens allows for activations of powerful, so called concealed abilities (like explosion, chain atack, net throw).

MegaMushroom BGG user
8.0/10

After some fairly off the wall expansions Neuroshima Hex returns to a more understandable theme with the Iron Gang. A group of bikers ripped straight from ‘Sons of Anarchy’ might not seem like a natural fit but they actually blend in very nicely and are a lot of fun to play.

russ BGG user
8.0/10

A fairly normal nice straightforward expansion army. The main new thing is that Iron Gang adds special abilities to various units like throwing a net onto any enemy a line from a unit with the net ability, or damaging any enemy on the line between 2 units with a chain ability -- these are triggered by your battle actions, which now have this as a possible second function. (A bit like the separate actions in Dancer which let you trigger one Dancer object, but with Iron Gang the action trigger and the battle trigger are combined into a single type of action tile.)

twerkface BGG user
8.0/10

Haven't played with this enough, but am improving at it. So far I'm of two minds: the chain and hidden-command mechanics feel overly heady for the theme of bikers tearing through the wastes, but the army as a whole has the welcome feel of a classic Oracz faction whose balance and interoperability with the others seems alchemical.

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