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Pampero
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1-4
60'
14
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Pampero

A board game by Julián Pombo
Publisher: Intrafin
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Description Description
With no natural resources, the Government of Uruguay is concerned about the country’s dependence on imported fossil fuels. As a consequence, it is seeking to increase the share of domestic resources, of which the most feasible are biomass and wind energy, as well as employing end-use energy efficiency measures to increase its energy security. In addition, the government aims to use the intended growth of the domestic energy sector to foster its other objectives of increasing economic growth and creating employment. (Extract from World Bank Documents, CASE STUDY 11: URUGUAY – WIND ENERGY PROGRAMME )

"Toward noon, however, the sun's rays were extremely scorching, and when evening came, a bar of clouds streaked the southwest horizon - a sure sign of a change in the weather. The Patagonian pointed it out to the geographer, who replied:

'Yes, I know;' and turning to his companions, added, 'see, a change of weather is coming! We are going to have a taste of PAMPERO.' And he went on to explain that this PAMPERO is an extremely dry wind which blows from the southwest. [...] The PAMPERO generally brings a tempest which lasts three days, and may be always foretold by the depression of the mercury, 'he said. 'But when the barometer rises, on the contrary, which is the case now, all we need expect is a few violent blasts. So you can make your mind easy, my good friend; by sunrise the sky will be quite clear again.' ( Jules Verne, 1868: In Search of the Castaways. CHAPTER XVI: THE NEWS OF THE LOST CAPTAIN. )

Pampero is a hand-management, card-driven action-selection game. Every player has a starting set of eight cards to be played on their own tableau, which contains two rows of spaces to activate actions on the different sectors of the board. Each turn, you have the option to play a card to the leftmost empty space of either row or to retrieve all cards from your tableau. After three actions, a special phase takes place — consolidation, during which you retrieve the rightmost card from any row, generate batteries from stored energy, collect income, and advance the game timer. The player with the most money at the end of the game wins.

—description from the designer
Description Description
With no natural resources, the Government of Uruguay is concerned about the country’s dependence on imported fossil fuels. As a consequence, it is seeking to increase the share of domestic resources, of which the most feasible are biomass and wind energy, as well as employing end-use energy efficiency measures to increase its energy security. In addition, the government aims to use the intended growth of the domestic energy sector to foster its other objectives of increasing economic growth and creating employment. (Extract from World Bank Documents, CASE STUDY 11: URUGUAY – WIND ENERGY PROGRAMME )

"Toward noon, however, the sun's rays were extremely scorching, and when evening came, a bar of clouds streaked the southwest horizon - a sure sign of a change in the weather. The Patagonian pointed it out to the geographer, who replied:

'Yes, I know;' and turning to his companions, added, 'see, a change of weather is coming! We are going to have a taste of PAMPERO.' And he went on to explain that this PAMPERO is an extremely dry wind which blows from the southwest. [...] The PAMPERO generally brings a tempest which lasts three days, and may be always foretold by the depression of the mercury, 'he said. 'But when the barometer rises, on the contrary, which is the case now, all we need expect is a few violent blasts. So you can make your mind easy, my good friend; by sunrise the sky will be quite clear again.' ( Jules Verne, 1868: In Search of the Castaways. CHAPTER XVI: THE NEWS OF THE LOST CAPTAIN. )

Pampero is a hand-management, card-driven action-selection game. Every player has a starting set of eight cards to be played on their own tableau, which contains two rows of spaces to activate actions on the different sectors of the board. Each turn, you have the option to play a card to the leftmost empty space of either row or to retrieve all cards from your tableau. After three actions, a special phase takes place — consolidation, during which you retrieve the rightmost card from any row, generate batteries from stored energy, collect income, and advance the game timer. The player with the most money at the end of the game wins.

—description from the designer
Other versions Other versions

What players say

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

bpa7403 BGG user
10.0/10

Great little Euro game. there has been a lot of help from the designer answering Q and A's. Easy Teach

lemonandlime BGG user
10.0/10

After the initial hurdle of the first learning game. Boy, did I learn (what not to do). My second game was an amazing experience of trying to set up opportunities for myself. Seeing your plans come to fruition felt really rewarding. A lot of moving parts and the decision space keeps growing. I’m looking forward to more plays

MatthiasT BGG user
10.0/10

Great game! In many aspects like a Lacerda game, hence with a playing time which allows more frequent games. Concept has very innovative and interesting elements. Material including sorting boxes is fantastic.

mrgree2 BGG user
10.0/10

This game is outstanding. The components are some of the best I've ever seen in a board game. There is so much variety due to the expansions, but even without the expansions, there are myriad strategies to explore and employ.

TerraformingGanymede BGG user
10.0/10

Fantastic game! One of the most satisfying dual layer boards I've ever played with and an action selection mechanic that is as brain burning as it is addictive. And of course, Ian does an incredible job as always and the art both pops out with vivid expression and is easily readable.

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