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Panda Spin box — card game with pandas and bamboo published by Moon Gate Design
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Panda Spin

Panda Spin is a card game where players try to discard all cards while collecting bamboo to feed their pandas. A climbing game with double-headed cards and unique conditions.

A board game by
Publisher: Moon Gate Design
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Panda Spin
Available in an external warehouse.<br> Shipping in about <em>10/21 days</em> Available in an external warehouse.
Shipping in about 10/21 days
Retail price 15,95€
13,56€ -15%Sale Price
Shipment IT 4,49€
bundle con bustine Bundle with sleeves
Cards in the game:
  • 75 cards (60.0mmx112.0mm)
STANDARD sleeves bundle 10% discount
+1x
Panda Spin
13,56€
15,95€
=
15,80€
Full price
18,75€
SUPERIOR sleeves bundle 10% discount
+1x
Panda Spin
13,56€
15,95€
=
16,36€
Full price
19,45€
PREMIUM sleeves bundle 10% discount
+1x
Panda Spin
13,56€
15,95€
=
18,04€
Full price
21,55€
Card sleeves in this game Card sleeves in this game
75 cards of 60.0mm width and 112.0mm of height
1x (100 Pcs) Mayday Games: 100 Bustine Magnum Platinum (61 x 112 mm) (MDG7113)
Available
1x (100 Pcs) Sapphire: 100 Bustine Tarot Fuchsia (61 x 112 mm)
To Order
2x (50 Pcs) Honu Moana: 50 Bustine Premium French Tarot (61 x 112 mm) (HMN-7143)
Available
1x (110 Pcs) Sleeve Kings: 110 Bustine Tarot (61 x 112 mm) (SKS-8824)
To Order
1x (75 Pcs) uplay.it edizioni: 75 Bustine Superior French Tarot (61 x 112 mm) (UPL-FUCHSIA)
Available
1x (100 Pcs) Honu Moana: 100 Bustine Standard Frech Tarot (61 x 112 mm) (HMN-7113)
Available
1x (100 Pcs) PYN: 100 Bustine Standard (61 x 112 mm)
Available
Description Description

In Panda Spin, each player attempts to be the first to rid their hand of cards, collecting bamboo in the process to keep their pandas well fed.

In more detail, Panda Spin is a climbing game played with a special deck of "double-headed" cards. All cards start with the orange animals toward the top. Each player receives a random wind card — each of which has a unique playing condition — and a hand of eleven cards, with the remaining cards placed in a deck.

During the game, players lay down cards to tricks as singles, in sets, in runs, or in formations (two consecutive pairs, two consecutive triples, etc.) If you're the first player in a trick, lead what you wish other than a bomb, that is, four or more cards of the same value. In turn, players must play a higher matching set of cards, e.g. a higher three-of-a-kind on a three-of-a-kind, or pass, after which they can no longer play in a trick. (A bomb cannot be lead, but can be played on any card combination.)

When you pass, if you've played cards and all of those cards have orange animals at the top, flip the cards so that the blue animals are at top. Each time you flip a card, you change its value depending on its suit: e.g., the water 4 becomes a pair of Qs, the wood 6 becomes a A+bamboo (and each time you play a card with bamboo, you take a bamboo token from the reserve), the earth 8 becomes a Q+panda (with you stealing a bamboo from an opponent for each panda you play), the fire 3 becomes a 10+fire, with the fire being a value of your choice when played.

If you pass and the cards you've played have at least one blue animal, you discard all of those played cards. The winner of the trick always discards all of their played cards, then they lead to the next trick. When you play a wind card — the south wind, for example, beats a run or formation with 3+ different numbers in it — you draw two cards from the deck; subsequent players need only beat the card combination played prior to your wind. If you play a wind, you always discard all cards you played to the trick.

When a player runs out of cards — that is, they "show out" — they score bamboo equal to how many cards are held by the player with the largest hand. When all but one player have shown out, the round ends, then you shuffle all the cards (including the winds) and deal everyone a new hand. A player immediately wins the game when they have at least twenty bamboo — but they must score their 20th bamboo by showing out; playing wood and panda cards scores you no bamboo when you have nineteen bamboo.

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 3760372234539
This was seen 1841 times
bundle con bustine Bundle with sleeves
Cards in the game:
  • 75 cards (60.0mmx112.0mm)
STANDARD sleeves bundle 10% discount
+1x
Panda Spin
13,56€
15,95€
=
15,80€
Full price
18,75€
SUPERIOR sleeves bundle 10% discount
+1x
Panda Spin
13,56€
15,95€
=
16,36€
Full price
19,45€
PREMIUM sleeves bundle 10% discount
+1x
Panda Spin
13,56€
15,95€
=
18,04€
Full price
21,55€
Description Description

In Panda Spin, each player attempts to be the first to rid their hand of cards, collecting bamboo in the process to keep their pandas well fed.

In more detail, Panda Spin is a climbing game played with a special deck of "double-headed" cards. All cards start with the orange animals toward the top. Each player receives a random wind card — each of which has a unique playing condition — and a hand of eleven cards, with the remaining cards placed in a deck.

During the game, players lay down cards to tricks as singles, in sets, in runs, or in formations (two consecutive pairs, two consecutive triples, etc.) If you're the first player in a trick, lead what you wish other than a bomb, that is, four or more cards of the same value. In turn, players must play a higher matching set of cards, e.g. a higher three-of-a-kind on a three-of-a-kind, or pass, after which they can no longer play in a trick. (A bomb cannot be lead, but can be played on any card combination.)

When you pass, if you've played cards and all of those cards have orange animals at the top, flip the cards so that the blue animals are at top. Each time you flip a card, you change its value depending on its suit: e.g., the water 4 becomes a pair of Qs, the wood 6 becomes a A+bamboo (and each time you play a card with bamboo, you take a bamboo token from the reserve), the earth 8 becomes a Q+panda (with you stealing a bamboo from an opponent for each panda you play), the fire 3 becomes a 10+fire, with the fire being a value of your choice when played.

If you pass and the cards you've played have at least one blue animal, you discard all of those played cards. The winner of the trick always discards all of their played cards, then they lead to the next trick. When you play a wind card — the south wind, for example, beats a run or formation with 3+ different numbers in it — you draw two cards from the deck; subsequent players need only beat the card combination played prior to your wind. If you play a wind, you always discard all cards you played to the trick.

When a player runs out of cards — that is, they "show out" — they score bamboo equal to how many cards are held by the player with the largest hand. When all but one player have shown out, the round ends, then you shuffle all the cards (including the winds) and deal everyone a new hand. A player immediately wins the game when they have at least twenty bamboo — but they must score their 20th bamboo by showing out; playing wood and panda cards scores you no bamboo when you have nineteen bamboo.

Card sleeves in this game Card sleeves in this game
75 cards of 60.0mm width and 112.0mm of height
1x (100 Pcs) Mayday Games: 100 Bustine Magnum Platinum (61 x 112 mm) (MDG7113)
Available
1x (100 Pcs) Sapphire: 100 Bustine Tarot Fuchsia (61 x 112 mm)
To Order
2x (50 Pcs) Honu Moana: 50 Bustine Premium French Tarot (61 x 112 mm) (HMN-7143)
Available
1x (110 Pcs) Sleeve Kings: 110 Bustine Tarot (61 x 112 mm) (SKS-8824)
To Order
1x (75 Pcs) uplay.it edizioni: 75 Bustine Superior French Tarot (61 x 112 mm) (UPL-FUCHSIA)
Available
1x (100 Pcs) Honu Moana: 100 Bustine Standard Frech Tarot (61 x 112 mm) (HMN-7113)
Available
1x (100 Pcs) PYN: 100 Bustine Standard (61 x 112 mm)
Available
Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 3760372234539
This was seen 1841 times
Frequently bought together Frequently bought together
Other versions Other versions

What players say

uplay user ratings: No uplay reviews yet. Be the first!

A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

arnaud4matagot BGG user
10.0/10

Played at convention of board and card games lovers, with many Tichu fans. Always had a great time.

Golyadkin BGG user
10.0/10

Totally addicted to this game --> The cards returning to your hand give off the same satisfying feeling as upgrading your jokers in Balatro and it has a very strong "one more hand" vibe to it. love the strategy that goes into planning your hand, deciding which cards you might want to spin in order to create better melds and which cards you just need to get rid of. Getting the perfect sequence where you spin a card, use the fire symbol to burn a card, and then shed out with a bomb is just too fun. I love how each "suit" has a distinct flavour that will effect the feel of each game. The expansion is pretty good too. Must play at 2!

hcmacro BGG user
10.0/10

Addicting Haggis/Crisps killer excellent at 2P. I would never have guessed this was a Chudyk game—perhaps I need a few more plays to see the lineage.

alexreichline BGG user
9.1/10

Initial score. Plan to play more on BGA. But overall really glad to see Carl doing more stuff away from Asmadi. The development team over there has really been on a slump with his last few releases. The new innovation has lost all of its cohesiveness and Aegean Sea has some good ideas but was developed into a now common Cieslik mess of randomness for randomness sake.

Dreaded_Gazebo BGG user
9.0/10

Only one play right now but this game is an absolute banger. In a lot of ways it feels like Carl Chudyk mastering multi-card use: simple rule set with lots of strategic depth as you start grasping the subtleties of the mechanics.

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