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Language: English
Patriots & Redcoats
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6.74
BGG Vote: BGG Stats
Best with 6 players 4 of 9 votes Player-recommended age: 12+ 1 of 1 votes
4-10
15'
8
No necessary in-game text

Patriots & Redcoats

A board game by Tom Butler
Publisher: Green Feet Games
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Patriots & Redcoats
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Description Description
Welcome to 1776. It is July 4th. The ink of a feathered quill pen begins to dry from last of the fifty-six men.

It is done, the final signature on the Declaration of Independence.

Are these signers on the verge of forming a great nation, or did they just seal their fate on a hangman's noose? Only time will tell.

In America’s thirteen colonies, these patriots will defy a king, a kingdom, and the world.

But defiance is only the first part of the story. Fighting a war against the greatest military in the world is quite something else….

In Patriots and Redcoats, the players take on the roles of the Americans fighting to win independence and the British fighting to stop the rebellion.

Players are secretly assigned to the Patriots team or the Redcoats team. A team wins by locating and assassinating the opposing Leader or by winning four Victories on the Battlefield.

Watch out—there are spies and turncoats among you, and war by its nature can take on a character all its own in this bluffing, take-that, hidden-identity card game about the Revolutionary War.
Additional information Additional information
Mechanics: Partnerships Secret Unit Deployment Take That Voting
Categories: War Bluffing Card Games Deduction Party Game Themed
Alternative names:
BARCODE: ?????????
In 1 wishlist This was seen 1872 times
Description Description
Welcome to 1776. It is July 4th. The ink of a feathered quill pen begins to dry from last of the fifty-six men.

It is done, the final signature on the Declaration of Independence.

Are these signers on the verge of forming a great nation, or did they just seal their fate on a hangman's noose? Only time will tell.

In America’s thirteen colonies, these patriots will defy a king, a kingdom, and the world.

But defiance is only the first part of the story. Fighting a war against the greatest military in the world is quite something else….

In Patriots and Redcoats, the players take on the roles of the Americans fighting to win independence and the British fighting to stop the rebellion.

Players are secretly assigned to the Patriots team or the Redcoats team. A team wins by locating and assassinating the opposing Leader or by winning four Victories on the Battlefield.

Watch out—there are spies and turncoats among you, and war by its nature can take on a character all its own in this bluffing, take-that, hidden-identity card game about the Revolutionary War.
Additional information Additional information
Mechanics: Partnerships Secret Unit Deployment Take That Voting
Categories: War Bluffing Card Games Deduction Party Game Themed
Alternative names:
BARCODE: ?????????
In 1 wishlist This was seen 1872 times

What players say · data and reviews published by users of BoardGameGeek

How many players it plays best with · 9 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 3 do not recommend it
  • 2 0 0 say it plays best, 0 recommend it, 3 do not recommend it
  • 3 0 0 say it plays best, 0 recommend it, 4 do not recommend it
  • 4 0 0 say it plays best, 0 recommend it, 6 do not recommend it
  • 5 0 0 say it plays best, 4 recommend it, 1 do not recommend it
  • 6 4 4 say it plays best, 2 recommend it, 0 do not recommend it
  • 7 3 3 say it plays best, 1 recommend it, 0 do not recommend it
  • 8 3 3 say it plays best, 2 recommend it, 0 do not recommend it
  • 9 1 1 say it plays best, 1 recommend it, 0 do not recommend it
  • 10 1 1 say it plays best, 1 recommend it, 0 do not recommend it
  • 10+ 0 0 say it plays best, 0 recommend it, 1 do not recommend it

Best Suggested Not recommended