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Race for the Galaxy: Xeno Invasion
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7.91
BGG Vote: BGG Stats
Best with 2 players 9 of 14 votes Player-recommended age: 12+ 5 of 6 votes
2-5
13
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Race for the Galaxy: Xeno Invasion

A board game by Thomas Lehmann
Publisher: Rio Grande Games
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Race for the Galaxy: Xeno Invasion
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Card sleeves in this game Card sleeves in this game
110 cards of 63.5mm width and 88.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
2x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
3x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Gaming (66 x 91 mm)
To Order
Description Description

Race for the Galaxy: Xeno Invasion, an expansion for the RftG base game that comprises the third story arc in the game series, depicts the galaxy as being under attack by waves of violently xenophobic aliens, dubbed the Xenos. XI adds Xeno military worlds (worlds conquered and occupied by them), specific military vs. Xenos, and a new keyword: ANTI-XENO. To provide a good proportion of new Xeno worlds, keyword, and powers, XI is not compatible with the other expansion story arcs.

Xeno Invasion, which is aimed at intermediate players, includes 51 game cards to be added to the base set, and includes an optional Invasion Game, with Produce: Repair and invasion cards, a repulse track, bunkers, and various counters.

The Invasion game adds two new ways the game can end: by either repulsing or falling to the Xenos. In Produce, players can repair damaged worlds and donate goods to the war effort (earning VPs). Players can also earn VP awards by defeating their share of the Xeno attackers and having the highest military vs Xenos, while they lose the use of damaged worlds that they fail to defend (until they are repaired). The Xeno attacks take place at the end of each round, starting with round 3, and typically take less than 30 seconds to resolve so that players can immediately return to selecting their actions for the next round.

Additional information Additional information
Mechanics: Hand Management Simultaneous Action Selection Variable Phase Order Variable Player Powers
Categories: Card Games Civilization Economic Science Fiction Exploration
Alternative names: Race for the Galaxy: Invasion Xeno Race for the Galaxy: Xeno Invasion
BARCODE: 655132005111
The item is in 2 carts In 9 wishlists This was seen 16301 times
Description Description

Race for the Galaxy: Xeno Invasion, an expansion for the RftG base game that comprises the third story arc in the game series, depicts the galaxy as being under attack by waves of violently xenophobic aliens, dubbed the Xenos. XI adds Xeno military worlds (worlds conquered and occupied by them), specific military vs. Xenos, and a new keyword: ANTI-XENO. To provide a good proportion of new Xeno worlds, keyword, and powers, XI is not compatible with the other expansion story arcs.

Xeno Invasion, which is aimed at intermediate players, includes 51 game cards to be added to the base set, and includes an optional Invasion Game, with Produce: Repair and invasion cards, a repulse track, bunkers, and various counters.

The Invasion game adds two new ways the game can end: by either repulsing or falling to the Xenos. In Produce, players can repair damaged worlds and donate goods to the war effort (earning VPs). Players can also earn VP awards by defeating their share of the Xeno attackers and having the highest military vs Xenos, while they lose the use of damaged worlds that they fail to defend (until they are repaired). The Xeno attacks take place at the end of each round, starting with round 3, and typically take less than 30 seconds to resolve so that players can immediately return to selecting their actions for the next round.

Card sleeves in this game Card sleeves in this game
110 cards of 63.5mm width and 88.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
2x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
3x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Gaming (66 x 91 mm)
To Order
Additional information Additional information
Mechanics: Hand Management Simultaneous Action Selection Variable Phase Order Variable Player Powers
Categories: Card Games Civilization Economic Science Fiction Exploration
Alternative names: Race for the Galaxy: Invasion Xeno Race for the Galaxy: Xeno Invasion
BARCODE: 655132005111
The item is in 2 carts In 9 wishlists This was seen 16301 times

What players say

How many players it plays best with · 14 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 8 do not recommend it
  • 2 9 9 say it plays best, 4 recommend it, 0 do not recommend it
  • 3 6 6 say it plays best, 6 recommend it, 1 do not recommend it
  • 4 9 9 say it plays best, 4 recommend it, 1 do not recommend it
  • 5 1 1 say it plays best, 8 recommend it, 3 do not recommend it
  • 5+ 0 0 say it plays best, 0 recommend it, 8 do not recommend it

Best Suggested Not recommended

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