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Railroad Tiles Energy Exp.
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30'
8

Railroad Tiles Energy Exp.

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Publisher: Horrible Guild
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Railroad Tiles Energy Exp.
Available in an external warehouse.<br> Shipping in about <em>90/120 days</em> Available in an external warehouse.
Shipping in about 90/120 days
Retail price 23,95€
20,36€ -15%Sale Price
Shipment IT 4,49€
Description Description

Your goal is to create a power grid by building Wind Turbines and using Energy Cables to connect them to Town tiles and bring them energy. Wind Turbines have their own pin points, and can be placed by using any Placement token as a wild card, instead of placing the corresponding standard pawn, like gondolas in the Canals Expansion and Lookout Towers in the Forest Expansion. You will need to use Energy Cables to connect the Wind Turbines you have built to the Town tiles you placed. Energy Cables can be thought of as an additional kind of &quot;route&quot;... but they have a peculiarity: they don't run across the middle of the sides of tiles, like railways and highways, but rather across their corners. This adds a whole new layer to your strategies, because while managing the network of cables can complicate things for you, bringing one to the right corner can allow you to connect three tiles to the power grid in one go! Wind Turbines don't score any point when you build them, but at the end of the game, each of your Town tiles scores 1 point for each 2 Wind Turbines it is connected to. Placing Town tiles smartly and sending Energy Cables to the right corners in order to maximize the Town tiles powered by the least amount of cables is the key to score a lot of points. Additionally, the Energy Expansion comes with a few Objectives as well: for example, the Solar Farm want to be connected to Energy Cables on all 4 corners, while the Casino must have at least 2 electrified Town ti

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 8056324762546
The item is in 1 cart This was seen 498 times
Description Description

Your goal is to create a power grid by building Wind Turbines and using Energy Cables to connect them to Town tiles and bring them energy. Wind Turbines have their own pin points, and can be placed by using any Placement token as a wild card, instead of placing the corresponding standard pawn, like gondolas in the Canals Expansion and Lookout Towers in the Forest Expansion. You will need to use Energy Cables to connect the Wind Turbines you have built to the Town tiles you placed. Energy Cables can be thought of as an additional kind of &quot;route&quot;... but they have a peculiarity: they don't run across the middle of the sides of tiles, like railways and highways, but rather across their corners. This adds a whole new layer to your strategies, because while managing the network of cables can complicate things for you, bringing one to the right corner can allow you to connect three tiles to the power grid in one go! Wind Turbines don't score any point when you build them, but at the end of the game, each of your Town tiles scores 1 point for each 2 Wind Turbines it is connected to. Placing Town tiles smartly and sending Energy Cables to the right corners in order to maximize the Town tiles powered by the least amount of cables is the key to score a lot of points. Additionally, the Energy Expansion comes with a few Objectives as well: for example, the Solar Farm want to be connected to Energy Cables on all 4 corners, while the Casino must have at least 2 electrified Town ti

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 8056324762546
The item is in 1 cart This was seen 498 times
Other versions Other versions

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

boardgamersteph BGG user
8.0/10

Really puzzly expansion! You see fewer city tiles, which is the reason this is rated slightly lower than Lakes, but I still enjoy the change-up for thinking and gameplay.

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