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Best with 4 players
47 of 74 votes
Player-recommended age: 10+
9 of 22 votes
2-5
240'
10
Używanie tekstu w umiarkowanej zabawie
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Risk 2210 A.D.
Risk 2210 A.D. extends strategic conquest beyond our planet into a science fiction future. Players command armies across Earth, Moon, and space for supreme territorial control. Each theater of battle presents unique strategic challenges in this game for 2-5 strategists ages 10+. With games lasting 240 minutes, it offers tactical depth and infinite replayability for those who love pure strategy.
Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase Command cards, bid for Turn Order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans.
Risk 2210 A.D. contains:
* Earth Game Board (20" x 30")
* Moon Game Board
* 5 Sets of Army Playing Pieces
* 5 Sets of Commanders (Diplomat, Land, Naval, Nuclear, Space)
* 20 Plastic Space Stations
* 71 Risk Cards (Land, Water, and Lunar)
* 109 Command Cards
* 4 Devastation Markers
* 1 Year Marker
* 80 Cardboard Energy Markers (65x'1', 15x'5')
* Score Chart
* 5 Turn Order Markers
* 10 Dice
* Instructions
(Note that while the manual states that there are 65x'1' energy markers, there are actually 66.)
| Mechanics: | Area Control/Area Influence Area Movement Auction/Bidding Dice Rolling Variable Phase Order |
| Categories: | War Science Fiction |
| Alternative names: | |
| BARCODE: | 076930866009 |
| In 16 wishlists In 16 collections This was seen 20433 times | |
Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase Command cards, bid for Turn Order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans.
Risk 2210 A.D. contains:
* Earth Game Board (20" x 30")
* Moon Game Board
* 5 Sets of Army Playing Pieces
* 5 Sets of Commanders (Diplomat, Land, Naval, Nuclear, Space)
* 20 Plastic Space Stations
* 71 Risk Cards (Land, Water, and Lunar)
* 109 Command Cards
* 4 Devastation Markers
* 1 Year Marker
* 80 Cardboard Energy Markers (65x'1', 15x'5')
* Score Chart
* 5 Turn Order Markers
* 10 Dice
* Instructions
(Note that while the manual states that there are 65x'1' energy markers, there are actually 66.)
| Mechanics: | Area Control/Area Influence Area Movement Auction/Bidding Dice Rolling Variable Phase Order |
| Categories: | War Science Fiction |
| Alternative names: | |
| BARCODE: | 076930866009 |
| In 16 wishlists In 16 collections This was seen 20433 times | |
What players say
How many players it plays best with · 74 votes on BoardGameGeek
- 1 1 1 say it plays best, 0 recommend it, 49 do not recommend it
- 2 1 1 say it plays best, 16 recommend it, 41 do not recommend it
- 3 7 7 say it plays best, 46 recommend it, 8 do not recommend it
- 4 47 47 say it plays best, 17 recommend it, 2 do not recommend it
- 5 47 47 say it plays best, 14 recommend it, 1 do not recommend it
- 5+ 1 1 say it plays best, 4 recommend it, 30 do not recommend it
Best Suggested Not recommended
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