Language:
English
German
|
|
|
|
Best with 4 players
3 of 3 votes
Player-recommended age: 5+
1 of 2 votes
2-4
10'
8
No necessary in-game text
|
Roar! Catch the Monster
Publisher: Trefl
Use our marketplace utrade!
Roar! Catch the Monster
Contact us
Share on
The item is not available, you can use the alert to be notified when it will be back in stock.
PICTURES ON BGG
These photos are the property of boardgamegeek.com and do not refer specifically to the edition on this page.
A group of scientists have discovered an abandoned laboratory belonging to the old doctor Swindle. To their great astonishment, they stumbled upon three mutated young monsters retained in the depths of the laboratory! They decided to keep them.
The Scientists move their pawns on the board to designated fields. The player who controls the monster has a mobile device, which is the main tool of the game. They move around the same fields as the Scientists, but their movement can only be detected on a screen.
In Roar! Catch the Monster, the players take on the role of the clever Scientists and the running Monster! The board presents a city divided into numerous districts and buildings. Each of these places gives out a characteristic sound to which the Scientists have to listen in order to catch their monsters. The Scientists move their pawns on the board to designated fields. The player who controls the monster has a mobile device, which is the main tool of the game. They move around the same fields as the Scientists, but their movement can only be detected on a screen.
The monster has to fulfill its mission before it's captured by the Scientists. Within the mission the monster has to stand in the immediate vicinity of a given place. Together, the Scientists have to guess the current whereabouts of the monster using only the sound played by the mobile device after it completes its move. Using their skills, the players try to predict the route taken by the elusive Monster and catch it before it causes trouble!
The Scientists move their pawns on the board to designated fields. The player who controls the monster has a mobile device, which is the main tool of the game. They move around the same fields as the Scientists, but their movement can only be detected on a screen.
In Roar! Catch the Monster, the players take on the role of the clever Scientists and the running Monster! The board presents a city divided into numerous districts and buildings. Each of these places gives out a characteristic sound to which the Scientists have to listen in order to catch their monsters. The Scientists move their pawns on the board to designated fields. The player who controls the monster has a mobile device, which is the main tool of the game. They move around the same fields as the Scientists, but their movement can only be detected on a screen.
The monster has to fulfill its mission before it's captured by the Scientists. Within the mission the monster has to stand in the immediate vicinity of a given place. Together, the Scientists have to guess the current whereabouts of the monster using only the sound played by the mobile device after it completes its move. Using their skills, the players try to predict the route taken by the elusive Monster and catch it before it causes trouble!
| Mechanics: | Co-operative Play Grid Movement Partnerships Variable Player Powers |
| Categories: | Educational Deduction Electronic |
| Alternative names: | Roar! Attrape le Monstre Roar! Catch the Monster Roar! Vang het Monster Roar! Łap Potwora |
| BARCODE: | ????????? |
| This was seen 2194 times | |
A group of scientists have discovered an abandoned laboratory belonging to the old doctor Swindle. To their great astonishment, they stumbled upon three mutated young monsters retained in the depths of the laboratory! They decided to keep them.
The Scientists move their pawns on the board to designated fields. The player who controls the monster has a mobile device, which is the main tool of the game. They move around the same fields as the Scientists, but their movement can only be detected on a screen.
In Roar! Catch the Monster, the players take on the role of the clever Scientists and the running Monster! The board presents a city divided into numerous districts and buildings. Each of these places gives out a characteristic sound to which the Scientists have to listen in order to catch their monsters. The Scientists move their pawns on the board to designated fields. The player who controls the monster has a mobile device, which is the main tool of the game. They move around the same fields as the Scientists, but their movement can only be detected on a screen.
The monster has to fulfill its mission before it's captured by the Scientists. Within the mission the monster has to stand in the immediate vicinity of a given place. Together, the Scientists have to guess the current whereabouts of the monster using only the sound played by the mobile device after it completes its move. Using their skills, the players try to predict the route taken by the elusive Monster and catch it before it causes trouble!
The Scientists move their pawns on the board to designated fields. The player who controls the monster has a mobile device, which is the main tool of the game. They move around the same fields as the Scientists, but their movement can only be detected on a screen.
In Roar! Catch the Monster, the players take on the role of the clever Scientists and the running Monster! The board presents a city divided into numerous districts and buildings. Each of these places gives out a characteristic sound to which the Scientists have to listen in order to catch their monsters. The Scientists move their pawns on the board to designated fields. The player who controls the monster has a mobile device, which is the main tool of the game. They move around the same fields as the Scientists, but their movement can only be detected on a screen.
The monster has to fulfill its mission before it's captured by the Scientists. Within the mission the monster has to stand in the immediate vicinity of a given place. Together, the Scientists have to guess the current whereabouts of the monster using only the sound played by the mobile device after it completes its move. Using their skills, the players try to predict the route taken by the elusive Monster and catch it before it causes trouble!
| Mechanics: | Co-operative Play Grid Movement Partnerships Variable Player Powers |
| Categories: | Educational Deduction Electronic |
| Alternative names: | Roar! Attrape le Monstre Roar! Catch the Monster Roar! Vang het Monster Roar! Łap Potwora |
| BARCODE: | ????????? |
| This was seen 2194 times | |
What players say · data and reviews published by users of BoardGameGeek
How many players it plays best with · 3 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 2 do not recommend it
- 2 2 2 say it plays best, 1 recommend it, 0 do not recommend it
- 3 0 0 say it plays best, 2 recommend it, 1 do not recommend it
- 4 3 3 say it plays best, 0 recommend it, 0 do not recommend it
- 4+ 0 0 say it plays best, 0 recommend it, 2 do not recommend it
Best Suggested Not recommended