This is the perfect trick taking game. The rock-paper-scissors of the special cards makes the hands so much more interesting, the simultaneous bidding is so fun and chaotic, and the high-risk/high-reward aspect of bidding zero is perfect! I love this game so much and have played it countless times
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6
30'
8
No necessary in-game text
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Skull King
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Skull King is a cunning pirate card game for 2 to 6 players, with 30-minute rounds. Predict tricks and outsmart opponents in this strategic game published by Schmidt Spiele.
The game game is in consignmentStock but only few copies are available
- 66 cards (56.0mmx87.0mm)
Skull King uses a 66-card deck that consists of five "escape" cards, four suits numbered 1-13, five pirate cards, 1 "Scary Mary" card, 1 "Skull King" card, and 2 mermaid cards. The game lasts ten rounds, and in each round, each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks).
Standard rules apply for the playing of cards, with one player leading off a card and other players following suit, if possible, and playing something else if not; however, a player may always choose to play one of the special, unnumbered cards — and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail, the black skull-and-crossbones suit trumps the other three suits, a mermaid trumps the black cards, a pirate trumps the mermaid, and the Skull King trumps everything — except if he appears in the same trick with a mermaid, in which case she seduces him and wins instead. An escape card can't win a trick, and the "Scary Mary" card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick.
If a player makes his bid exactly, he scores 20 points per trick; if he collects more or fewer tricks, he loses 10 points per trick he's off. If a player makes a bid of zero tricks, he wins points equal to ten times the current round number — but if he takes even a single trick, he loses this many points instead. If a player catches pirates with the Skull King, or the King with a mermaid, he scores bonus points. Whoever has the most points after ten rounds wins.
| Mechanics: | Pattern Recognition |
| Categories: | Card Games Pirates |
| Alternative names: | Grandpa Beck's Scheming and Skulking Piraten Bridge Skull King Grandpa Beck's Scheming and Skulking Grandpa Beck's Skull King Piraten Bridge Skull King スカルキング 骷髏王 스컬킹 |
| BARCODE: | 4005556225781 |
| The item is in 4 carts In 22 wishlists In 8 collections This was seen 20278 times | |
- 66 cards (56.0mmx87.0mm)
Skull King uses a 66-card deck that consists of five "escape" cards, four suits numbered 1-13, five pirate cards, 1 "Scary Mary" card, 1 "Skull King" card, and 2 mermaid cards. The game lasts ten rounds, and in each round, each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks).
Standard rules apply for the playing of cards, with one player leading off a card and other players following suit, if possible, and playing something else if not; however, a player may always choose to play one of the special, unnumbered cards — and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail, the black skull-and-crossbones suit trumps the other three suits, a mermaid trumps the black cards, a pirate trumps the mermaid, and the Skull King trumps everything — except if he appears in the same trick with a mermaid, in which case she seduces him and wins instead. An escape card can't win a trick, and the "Scary Mary" card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick.
If a player makes his bid exactly, he scores 20 points per trick; if he collects more or fewer tricks, he loses 10 points per trick he's off. If a player makes a bid of zero tricks, he wins points equal to ten times the current round number — but if he takes even a single trick, he loses this many points instead. If a player catches pirates with the Skull King, or the King with a mermaid, he scores bonus points. Whoever has the most points after ten rounds wins.
| Mechanics: | Pattern Recognition |
| Categories: | Card Games Pirates |
| Alternative names: | Grandpa Beck's Scheming and Skulking Piraten Bridge Skull King Grandpa Beck's Scheming and Skulking Grandpa Beck's Skull King Piraten Bridge Skull King スカルキング 骷髏王 스컬킹 |
| BARCODE: | 4005556225781 |
| The item is in 4 carts In 22 wishlists In 8 collections This was seen 20278 times | |
What players say
How many players it plays best with · 110 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 55 do not recommend it
- 2 1 1 say it plays best, 17 recommend it, 54 do not recommend it
- 3 3 3 say it plays best, 49 recommend it, 13 do not recommend it
- 4 42 42 say it plays best, 41 recommend it, 1 do not recommend it
- 5 60 60 say it plays best, 28 recommend it, 2 do not recommend it
- 6 40 40 say it plays best, 38 recommend it, 3 do not recommend it
- 7 0 0 say it plays best, 4 recommend it, 36 do not recommend it
- 8 0 0 say it plays best, 0 recommend it, 2 do not recommend it
- 8+ 0 0 say it plays best, 0 recommend it, 2 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
After a few plays, this is just something thats pure fun. Plenty of strategy, but also advanced cards to add chaos. No idea how I have never played this until now.
My coworkers and I try different games every week during lunch at work, but this is one that we always come back to and never seem to get bored of. We've ruined two decks over the course of 4 years with how much we've played this game.
Great game with varying level of rules to use. Played at work for over year at lunch and with family.
Excelent!! simple and once the math sinks in, which will do in the third round, you are reducción meety
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