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2-6
30'
8
No necessary in-game text
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As the head of a shadowy Intelligence agency, you must manipulate Agents around the world, using valuable Intelligence to complete missions. Crucial choices, daring actions, and perfect timing will allow your Agency to manipulate the world…and win the game! SpyMaster, by Seth Johnson, takes place over five rounds. Each round begins with a Intelligence being gathered using the "I split, you choose" mechanism, where the SpyMaster player divvies the available Intelligence cards into files, then the players go around and take one stack in clockwise order, ending with the SpyMaster. Playing Intelligence cards from hand, players take turns moving Agent meeples - both their own and ownerless freelance Agents - into position so they can control the areas, meet mission requirements, and claim the Mission cards. At the end of five rounds, the player with the highest value in accomplished Missions - plus bonuses for remaining Intelligence in hand - wins! (And keep spying for additional material you can use to enhance your game. Just think inside the box...) -description from publisher
Mechanics: | Action Point Allowance System Area Control/Area Influence Set Collection |
Categories: | Science Fiction Themed |
Alternative names: | |
BARCODE: | 845866001378 |
In 1 collection This was seen 1683 times |
As the head of a shadowy Intelligence agency, you must manipulate Agents around the world, using valuable Intelligence to complete missions. Crucial choices, daring actions, and perfect timing will allow your Agency to manipulate the world…and win the game! SpyMaster, by Seth Johnson, takes place over five rounds. Each round begins with a Intelligence being gathered using the "I split, you choose" mechanism, where the SpyMaster player divvies the available Intelligence cards into files, then the players go around and take one stack in clockwise order, ending with the SpyMaster. Playing Intelligence cards from hand, players take turns moving Agent meeples - both their own and ownerless freelance Agents - into position so they can control the areas, meet mission requirements, and claim the Mission cards. At the end of five rounds, the player with the highest value in accomplished Missions - plus bonuses for remaining Intelligence in hand - wins! (And keep spying for additional material you can use to enhance your game. Just think inside the box...) -description from publisher
Mechanics: | Action Point Allowance System Area Control/Area Influence Set Collection |
Categories: | Science Fiction Themed |
Alternative names: | |
BARCODE: | 845866001378 |
In 1 collection This was seen 1683 times |