Language:
English
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4-8
20'
10
Moderate in-game text
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Subtext
In stock in our warehouse
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Subtext is a drawing and communication board game for 4-8 players. Draw hints to get your word guessed in 20 minutes. Suitable for ages 10+.
Publisher: Stronghold Games
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The game game is in consignmentStock but only few copies are available
Retail price 55,99€
27,68€
-51%Outlet Price
Shipment IT
4,49€
PICTURES ON BGG
These photos are the property of boardgamegeek.com and do not refer specifically to the edition on this page.
- 120 cards (58.0mmx90.0mm)
=
32,16€
Full price
61,59€
=
32,16€
Full price
61,59€
=
34,40€
Full price
64,39€
In Subtext, players try to communicate with one another by drawing hints about the word on their card. Drawing well is not required — just being clever in selecting your hints.
Each round, one person is the dealer. This player looks at their word, then shuffles the card into the cards for the other players and distributes them randomly. By doing this, one player will have the same word as the dealer, but nobody — not even the dealer — knows who it is. The dealer then draws a picture, and you want to hint at your word so that ideally only the person who has the same word will understand what you're depicting. In the subsequent guessing phase, all players (including the dealer) guess which player got the same word as the dealer. Points are awarded based on the number of incorrect guesses, but the dealer and their partner have to guess correctly to even get points. How vague do you want to be in your drawing efforts to still get your message across without anyone else knowing it?
Each round, one person is the dealer. This player looks at their word, then shuffles the card into the cards for the other players and distributes them randomly. By doing this, one player will have the same word as the dealer, but nobody — not even the dealer — knows who it is. The dealer then draws a picture, and you want to hint at your word so that ideally only the person who has the same word will understand what you're depicting. In the subsequent guessing phase, all players (including the dealer) guess which player got the same word as the dealer. Points are awarded based on the number of incorrect guesses, but the dealer and their partner have to guess correctly to even get points. How vague do you want to be in your drawing efforts to still get your message across without anyone else knowing it?
| Mechanics: | Voting |
| Categories: | Party Game |
| Alternative names: | Entre les lignes Subtext 畫外之意 |
| BARCODE: | 644216477128 |
| This was seen 5927 times | |
- 120 cards (58.0mmx90.0mm)
=
32,16€
Full price
61,59€
=
32,16€
Full price
61,59€
=
34,40€
Full price
64,39€
In Subtext, players try to communicate with one another by drawing hints about the word on their card. Drawing well is not required — just being clever in selecting your hints.
Each round, one person is the dealer. This player looks at their word, then shuffles the card into the cards for the other players and distributes them randomly. By doing this, one player will have the same word as the dealer, but nobody — not even the dealer — knows who it is. The dealer then draws a picture, and you want to hint at your word so that ideally only the person who has the same word will understand what you're depicting. In the subsequent guessing phase, all players (including the dealer) guess which player got the same word as the dealer. Points are awarded based on the number of incorrect guesses, but the dealer and their partner have to guess correctly to even get points. How vague do you want to be in your drawing efforts to still get your message across without anyone else knowing it?
Each round, one person is the dealer. This player looks at their word, then shuffles the card into the cards for the other players and distributes them randomly. By doing this, one player will have the same word as the dealer, but nobody — not even the dealer — knows who it is. The dealer then draws a picture, and you want to hint at your word so that ideally only the person who has the same word will understand what you're depicting. In the subsequent guessing phase, all players (including the dealer) guess which player got the same word as the dealer. Points are awarded based on the number of incorrect guesses, but the dealer and their partner have to guess correctly to even get points. How vague do you want to be in your drawing efforts to still get your message across without anyone else knowing it?
| Mechanics: | Voting |
| Categories: | Party Game |
| Alternative names: | Entre les lignes Subtext 畫外之意 |
| BARCODE: | 644216477128 |
| This was seen 5927 times | |
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