When I played this game for the first time I was amazed that a board game could do all this. It has stood the passage of time and while there have been many new versions of this game, this one is still my favorite.
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2-5
60'
12
No necessary in-game text
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Terra Mystica
| Mechanics: | Variable Player Powers |
| Categories: | Civilization Economic Fantasy Exploration |
| Alternative names: | Terra Mystica Терра Мистика テラミスティカ 神秘大地 테라 미스티카 |
| BARCODE: | 610098413738 |
| The item is in 2 carts This was seen 5858 times | |
| Mechanics: | Variable Player Powers |
| Categories: | Civilization Economic Fantasy Exploration |
| Alternative names: | Terra Mystica Терра Мистика テラミスティカ 神秘大地 테라 미스티카 |
| BARCODE: | 610098413738 |
| The item is in 2 carts This was seen 5858 times | |
What players say
How many players it plays best with · 960 votes on BoardGameGeek
- 1 0 0 say it plays best, 17 recommend it, 574 do not recommend it
- 2 29 29 say it plays best, 365 recommend it, 377 do not recommend it
- 3 147 147 say it plays best, 596 recommend it, 58 do not recommend it
- 4 692 692 say it plays best, 168 recommend it, 4 do not recommend it
- 5 191 191 say it plays best, 469 recommend it, 92 do not recommend it
- 5+ 7 7 say it plays best, 16 recommend it, 420 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
The more I play this game, the more I fall in love with it. Each new game brings wonderful new decisions about which faction to choose, where to start and how to play. I think it could become my favourite game of all time.
Terra Mystica bietet ein enormes Maß an emergentem Gameplay. Die unterschiedlichen Völker, die verschiedenen Spielstrategien und die Interaktionen mit anderen Spielern sorgen für ein tiefes und dynamisches Spielerlebnis, das sich mit jeder Partie verändert und weiterentwickelt.
I think the game mechanics are fantastic. You want to build close to other players to construct trading houses cost-effectively and maintain power, but you also need the freedom to terraform and settle on your own. The changing round conditions and the wide variety of factions make every game feel unique. The rules are fairly straightforward, and the challenge lies in maximizing each turn with your limited resources—offering plenty of meaningful decisions. I haven’t played the spiritual successor, Gaia Project, which is often described as the 'better' or 'even more complex' version of Terra Mystica, but I already love the original. A solid 10 points from me. Playing time 2-3 hours.
Takes a really long and tiresome session to learn, and the rules could be better organized. But after you've familiarized yourself with how it works it's a perfect game, a perfectly thought-out system with many elements which work together very well, everything layed out clearly and no luck involved, and every game is a bit different from the previous one.
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