|
|
|
|
Best with 2 players
11 of 11 votes
Player-recommended age: 16+
2 of 3 votes
2
30'
12
Moderate in-game text
|
The Cousins' War + Promo Cards
The Wars of the Roses were fought between the Houses of York and Lancaster for over three decades during the 15th century in England. The houses were both branches of the royal family, therefore the Wars were originally known as "The Cousins' War". Each player represents one of the houses as they fight battles and gain influence to control England. The Cousins' War is played over a maximum of five rounds, with each round representing between five and ten years of the conflict. Each round involves gaining influence across England and preparing for a climactic battle. In each round, the players decide where the current battlefield will be, playing action cards to deploy troops to the battlefield, while also increasing or decreasing their influence in the regions, after which they fight. Players resolve the battle by engaging in bluff and counter-bluff, using three dice, until only one side has troops remaining on the field. Winning the battle helps to consolidate your house's influence on the board. You win The Cousins' War either by dominating all the regions of England or by controlling the most regions at the end of the fifth round.
| Mechanics: | Area Control/Area Influence Campaign/Battle Card Driven Dice Rolling |
| Categories: | Card Games Dice Medieval |
| Alternative names: | Der Vetternkrieg |
| BARCODE: | ????????? |
| In 1 wishlist This was seen 1999 times | |
The Wars of the Roses were fought between the Houses of York and Lancaster for over three decades during the 15th century in England. The houses were both branches of the royal family, therefore the Wars were originally known as "The Cousins' War". Each player represents one of the houses as they fight battles and gain influence to control England. The Cousins' War is played over a maximum of five rounds, with each round representing between five and ten years of the conflict. Each round involves gaining influence across England and preparing for a climactic battle. In each round, the players decide where the current battlefield will be, playing action cards to deploy troops to the battlefield, while also increasing or decreasing their influence in the regions, after which they fight. Players resolve the battle by engaging in bluff and counter-bluff, using three dice, until only one side has troops remaining on the field. Winning the battle helps to consolidate your house's influence on the board. You win The Cousins' War either by dominating all the regions of England or by controlling the most regions at the end of the fifth round.
| Mechanics: | Area Control/Area Influence Campaign/Battle Card Driven Dice Rolling |
| Categories: | Card Games Dice Medieval |
| Alternative names: | Der Vetternkrieg |
| BARCODE: | ????????? |
| In 1 wishlist This was seen 1999 times | |
What players say
How many players it plays best with · 11 votes on BoardGameGeek
- 1 0 0 say it plays best, 3 recommend it, 6 do not recommend it
- 2 11 11 say it plays best, 0 recommend it, 0 do not recommend it
- 2+ 0 0 say it plays best, 1 recommend it, 7 do not recommend it
Best Suggested Not recommended
uplay user ratings: No uplay reviews yet. Be the first!
Your review
Comments are moderated before publication: no links, insults or unrelated content. Respectful negative opinions are welcome.
Sign in to review