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The Lord of the Rings: Duel for Middle-earth
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2
30'
10

The Lord of the Rings: Duel for Middle-earth

A board game by Antoine Bauza Bruno Cathala
Publisher: Repos Production
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The Lord of the Rings: Duel for Middle-earth
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Price
27,99€
Shipment IT 4,49€
Description Description
A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. Will you play as the Fellowship of the Ring to defend the free races and destroy the One Ring? Or will you play as Sauron and pursue Frodo and Sam while deploying your hordes to the gates of the enemy cities? The destiny of Middle-earth is in your hands! A game plays over 3 successive chapters that unfold similarly. On your turn, strengthen your Skills, hoard your treasure, stretch your presence across Middle-earth, rally Races to your cause, or advance the Quest of the Ring. In each chapter players take cards from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's available, that is not partially covered by any other cards. Players can either play the card, paying its cost and placing it in their play area, obtaining its benefit, or discard the card and take as many coins from the reserve as the current chapter. Players can also take a Landmark tile from one of the faceup tiles, paying its cost placing it in their play area. They will be able to immediately place a Fortress pawn on the corresponding region of the central board and benefit from its other effects. Immediately win the game by fulfilling one of the 3 victory conditions: Quest of the Ring: For the Fellowship: If Frodo and Sam reach Mount Doom, they destroy the One Ring and you immediately win the game. For Sauron: If the Nazgûl catch Frodo and Sam, they seize the One Ring and you immediately win the game. Support of the Races: If any player gathers 6 different Race symbols on their Green cards, they rally the support of the Races of Middle-earth and immediately win the game. Conquering Middle-earth: If a player is present in all 7 regions (with a Fortress and/or at least 1 Unit), they dominate Middle-earth and immediately win the game. If none of these three victory conditions are achieved by the end of chapter 3, the player who is present in the most regions of Middle-earth (with a Fortress and/or at least 1 Unit) wins the game. In case of tie, share the victory.
Additional information Additional information
Mechanics: Modular Board Hand Management Maggioranza di area Rendita Mercato Layering
Categories: Card Games Fantasy Novel-based
Alternative names:
BARCODE: 5425016928011
The item is in 1 cart This was seen 1654 times
Description Description
A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. Will you play as the Fellowship of the Ring to defend the free races and destroy the One Ring? Or will you play as Sauron and pursue Frodo and Sam while deploying your hordes to the gates of the enemy cities? The destiny of Middle-earth is in your hands! A game plays over 3 successive chapters that unfold similarly. On your turn, strengthen your Skills, hoard your treasure, stretch your presence across Middle-earth, rally Races to your cause, or advance the Quest of the Ring. In each chapter players take cards from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's available, that is not partially covered by any other cards. Players can either play the card, paying its cost and placing it in their play area, obtaining its benefit, or discard the card and take as many coins from the reserve as the current chapter. Players can also take a Landmark tile from one of the faceup tiles, paying its cost placing it in their play area. They will be able to immediately place a Fortress pawn on the corresponding region of the central board and benefit from its other effects. Immediately win the game by fulfilling one of the 3 victory conditions: Quest of the Ring: For the Fellowship: If Frodo and Sam reach Mount Doom, they destroy the One Ring and you immediately win the game. For Sauron: If the Nazgûl catch Frodo and Sam, they seize the One Ring and you immediately win the game. Support of the Races: If any player gathers 6 different Race symbols on their Green cards, they rally the support of the Races of Middle-earth and immediately win the game. Conquering Middle-earth: If a player is present in all 7 regions (with a Fortress and/or at least 1 Unit), they dominate Middle-earth and immediately win the game. If none of these three victory conditions are achieved by the end of chapter 3, the player who is present in the most regions of Middle-earth (with a Fortress and/or at least 1 Unit) wins the game. In case of tie, share the victory.
Additional information Additional information
Mechanics: Modular Board Hand Management Maggioranza di area Rendita Mercato Layering
Categories: Card Games Fantasy Novel-based
Alternative names:
BARCODE: 5425016928011
The item is in 1 cart This was seen 1654 times

What players say

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

AndyAtTheTable BGG user
10.0/10

This is an amazing game! I’ve spent a lot of time playing it, and it never gets boring. There are several different ways to win, and sometimes you can pull off an entire chain of combinations to secure victory. It feels fantastic when it all comes together. This game has given me so many warm and fun memories. Highly recommended!

dicecrush BGG user
10.0/10

I play this with my 6 year old, perfect level of depth + fun. Pros: - cost benefit: when to block me vs. pursue their own goal - love the 3 different victory conditions. - the chapters and phased card release keeps it nicely balanced and tight race to the last chapter. Sometimes comes down to the last few cards - nice theme - they love the combo of deck building plus area control of the board. - can finish a game in ~20mins, super convenient. Cons: - slight fatigue has set in after playing it daily for a few weeks, but that's also expected given how many times we've played this.

Kasiopea BGG user
10.0/10

Just WoW! A little game, but with so much depth, strategy and beautiful art, that it's incredible such ideas still appear in the world where almost all great games are already created. Every duel is different and really exciting, the strategy shifts thanks to help of various factions and landmarks. This is a great position to have at home, as it doesn't take much space, it's easy to learn and simple to set up.

Maley735 BGG user
10.0/10

To me, this game feels like a layered game of rock-paper-scissors. Each category needs a certain number of fight wins to claim the battle, but because those numbers are visible, your opponent can start reading your strategy and adapt to counter it. It's amazing how the momentum can swing back and forth multiple times in a single 20-minute game. I've never played the original 7 Wonders, but the Lord of the Rings theme indeed works wonders here.

Undomielo BGG user
10.0/10

This is so much better than 7 wonders the duel (didn't play expansions). Why? There's not points counting. The targets are super simple - conquer/defend Middle Earth, catch Frodo and Sam or throw The One Ring into Mt. Doom. You do create strongholds and attack each other with armies to gain control but again, you just don't get points for that, unless no other party reaches their goal, only then you look who dominates Middle Earth. It's very simple, very quick and instead of counting points, you're actually dueling the other person and are in direct confrontation. Wish it had more expansions.

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