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The Resistance: Coup
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6.99
#601 in the ranking 43.568 votes
BGG Vote: BGG Stats
Best with 5 players 300 of 502 votes Player-recommended age: 10+ 43 of 105 votes Read the reviews
2-6
15'
10
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The Resistance: Coup

A board game by Rikki Tahta
Publisher: Heidelberger Spieleverlag
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The Resistance: Coup
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Card sleeves in this game Card sleeves in this game
30 cards of 65.0mm width and 100.0mm of height
1x (100 Pcs) Mayday Games: 100 Bustine Magnum (65 x 100 mm)
Few copies
1x (80 Pcs) Mayday Games: 80 Bustine Premium Magnum Ultra-fit (65 x 100 mm)
Available
1x (100 Pcs) Dragon Shield: 100 Bustine Extra Large (65 x 100 mm)
Available
1x (50 Pcs) Ultra-Pro: 50 Bustine Ultra Clear Special Size (65 x 100 mm) (82660)
Few copies
1x (100 Pcs) Sapphire: 100 Bustine Magnum Bronze (65 x 100 mm)
Few copies
1x (50 Pcs) uplay.it edizioni: 50 Bustine Premium Magnum 7 (65 x 100 mm) (UPL-7106)
Available
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Magnum 7 (65 x 100 mm)  (UPL-7102)
Available
1x (70 Pcs) Ultimate Guard: 70 Bustine Premium (64 x 102 mm)
To Order
Description Description
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: Take three coins from the treasury. Block someone from taking foreign aid. Assassin: Pay three coins and try to assassinate another player's character. Contessa: Block an assassination attempt against yourself. Captain: Take two coins from another player, or block someone from stealing coins from you. Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: Income: Take one coin from the treasury. Foreign aid: Take two coins from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins, you must take this action.) When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence – that is, a face-down character – wins the game! A new & optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards. Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you.
Additional information Additional information
Mechanics: Hand Management Variable Player Powers
Categories: Bluffing Card Games Economic Political/Negotiation
Alternative names: Complots Coup - Ciudad Corrupta Coup. Переворот Coup: City State The Resistance: Coup クー Coup Coup X Coup کودتا Coup+ (+کودتا) Coup. Переворот Coup: City State Coup: Ciudad Corrupta Coup: Cuộc chiến vương quyền Coup: Noční klub Coup: The Resistance Universe Coup: Urbis Coup: Паропанк Entrika Światowy Konflikt Το Κόλπο Το Κόλπο: 2ος Κύκλος הפיכה עיר-מדינה เกมโค่นอำนาจ クー 政變疑雲
BARCODE: 4015566032736
In 4 wishlists In 2 collections This was seen 6129 times
Description Description
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: Take three coins from the treasury. Block someone from taking foreign aid. Assassin: Pay three coins and try to assassinate another player's character. Contessa: Block an assassination attempt against yourself. Captain: Take two coins from another player, or block someone from stealing coins from you. Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: Income: Take one coin from the treasury. Foreign aid: Take two coins from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins, you must take this action.) When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence – that is, a face-down character – wins the game! A new & optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards. Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you.
Card sleeves in this game Card sleeves in this game
30 cards of 65.0mm width and 100.0mm of height
1x (100 Pcs) Mayday Games: 100 Bustine Magnum (65 x 100 mm)
Few copies
1x (80 Pcs) Mayday Games: 80 Bustine Premium Magnum Ultra-fit (65 x 100 mm)
Available
1x (100 Pcs) Dragon Shield: 100 Bustine Extra Large (65 x 100 mm)
Available
1x (50 Pcs) Ultra-Pro: 50 Bustine Ultra Clear Special Size (65 x 100 mm) (82660)
Few copies
1x (100 Pcs) Sapphire: 100 Bustine Magnum Bronze (65 x 100 mm)
Few copies
1x (50 Pcs) uplay.it edizioni: 50 Bustine Premium Magnum 7 (65 x 100 mm) (UPL-7106)
Available
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Magnum 7 (65 x 100 mm)  (UPL-7102)
Available
1x (70 Pcs) Ultimate Guard: 70 Bustine Premium (64 x 102 mm)
To Order
Additional information Additional information
Mechanics: Hand Management Variable Player Powers
Categories: Bluffing Card Games Economic Political/Negotiation
Alternative names: Complots Coup - Ciudad Corrupta Coup. Переворот Coup: City State The Resistance: Coup クー Coup Coup X Coup کودتا Coup+ (+کودتا) Coup. Переворот Coup: City State Coup: Ciudad Corrupta Coup: Cuộc chiến vương quyền Coup: Noční klub Coup: The Resistance Universe Coup: Urbis Coup: Паропанк Entrika Światowy Konflikt Το Κόλπο Το Κόλπο: 2ος Κύκλος הפיכה עיר-מדינה เกมโค่นอำนาจ クー 政變疑雲
BARCODE: 4015566032736
In 4 wishlists In 2 collections This was seen 6129 times
Frequently bought together Frequently bought together
Other versions Other versions

What players say

How many players it plays best with · 502 votes on BoardGameGeek

  • 1 2 2 say it plays best, 0 recommend it, 357 do not recommend it
  • 2 10 10 say it plays best, 47 recommend it, 357 do not recommend it
  • 3 28 28 say it plays best, 229 recommend it, 161 do not recommend it
  • 4 176 176 say it plays best, 251 recommend it, 15 do not recommend it
  • 5 300 300 say it plays best, 136 recommend it, 11 do not recommend it
  • 6 148 148 say it plays best, 216 recommend it, 46 do not recommend it
  • 6+ 16 16 say it plays best, 32 recommend it, 231 do not recommend it

Best Suggested Not recommended

uplay user ratings: No uplay reviews yet. Be the first!

A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

BaconDarling BGG user
10.0/10

Great game for close groups of friends and not super complicated. Fun game play however my one complaint is that it is not very fun with just 2 people and you really need 4 players to have a proper game.

DivineWizard27 BGG user
10.0/10

Excellent game, I have been playing this for 3 years now and have taught many of my friends who always join in whenever the opportunity arises. I definitely recommend it if you want to try an easy social deduction game where you can lie and destroy your friends or family.

jemangerrit BGG user
10.0/10

This game allows you to feel like you're pulling off an incredible twist. Never has a game this light and this quick felt so epic, and so genius.

Kellsibrimbor1 BGG user
10.0/10

Amazing game. Never gets old. Have played this game hundreds of times and still bring it to almost every social event I participate in. Have never turned down a game and don’t see myself doing so anytime in the next several hundred years.

Tonitrus BGG user
10.0/10

One of my favorite games ever. Easy to play anywhere, super fast. Always full of complete nonsense.

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