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Twilight Imperium (Fourth Edition)

A board game by Christian T. Petersen
Publisher: Fantasy Flight Games
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Twilight Imperium (Fourth Edition)
Available in an external warehouse.
Shipping in about 10/15 days
-20%
144,79€

Sale Price

IT Free
bundle con bustine

bundle with sleeves

Cards in the game:

  • 454 cards (41.0mmx63.0mm) [suggested by viruzzo]

STANDARD sleeves bundle 10% discount

+1x
Twilight Imperium (Fourth Edition)
=
154,79€
Full price
193,49€

SUPERIOR sleeves bundle 10% discount

+1x
Twilight Imperium (Fourth Edition)
=
158,79€
Full price
198,49€

PREMIUM sleeves bundle 10% discount

+1x
Twilight Imperium (Fourth Edition)
=
164,79€
Full price
205,99€
Bustine per le carte in questo gioco

Card sleeves in this game

454 cards of 41.0mm width and 63.0mm of height
10x (50 Pcs) FFG: 50 Mini American Board Game Sleeves (41x63 mm) (FFS01)
To Order
10x (50 Pcs) Mayday: 50 Bustine Premium Mini USA (41 x 63 mm) (MDG7075)
To Order
5x (100 Pcs) Mayday: 100 Bustine Mini USA (41 x 63 mm) (MDG7039)
Available
5x (100 Pcs) 100 Bustine Arcane American Mini (41 x 63 mm)
Available
10x (50 Pcs) 50 Bustine Ultra-Pro: Mini American Size (41x63 mm) (82662)
To Order
5x (100 Pcs) Sapphire: 100 Bustine Mini USA (41 x 63 mm) (Yellow)
To Order
5x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Mini USA (41 x 63 mm) (UPL-7039)
Available
7x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Mini USA (41 x 63 mm) (UPL-YELLOW)
Available
10x (50 Pcs) Honu Moana: 50 Bustine Premium Mini USA (41 x 63 mm) (HMN-7075)
Available
7x (75 Pcs) Honu Moana: 75 Bustine Superior Mini USA (41 x 63 mm) (HMN-YELLOW)
Available
5x (100 Pcs) Honu Moana: 100 Bustine Standard Mini USA (41 x 63 mm) (HMN-7039)
Available

Description

Description from the publisher: Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game a board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.

Additional information

Mechanics: Area Movement
Categories: Economic Political/Negotiation Science Fiction Exploration
Alternative names: Twilight Imperium (Cuarta Edición) Twilight Imperium: Cuarta Edición Twilight Imperium: Fourth Edition Twilight Imperium: IV edycja Twilight Imperium: Quarta Edição Twilight Imperium: Quarta Edizione Twilight Imperium: Quatrième Édition Twilight Imperium: Świt Nowej Ery Twilight Imperium: Vierte Edition Сумерки империи: Четвёртое издание トワイライト・インぺリウム第4版 帝国曙光 第4版 여명의 제국
BARCODE: 841333103729
The item is in 1 cart In 29 wishlists In 4 collections This was seen 12074 times
bundle con bustine

bundle with sleeves

Cards in the game:

  • 454 cards (41.0mmx63.0mm) [suggested by viruzzo]

STANDARD sleeves bundle 10% discount

+1x
Twilight Imperium (Fourth Edition)
=
154,79€
Full price
193,49€

SUPERIOR sleeves bundle 10% discount

+1x
Twilight Imperium (Fourth Edition)
=
158,79€
Full price
198,49€

PREMIUM sleeves bundle 10% discount

+1x
Twilight Imperium (Fourth Edition)
=
164,79€
Full price
205,99€

Description

Description from the publisher: Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game a board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.

Bustine per le carte in questo gioco

Card sleeves in this game

454 cards of 41.0mm width and 63.0mm of height
10x (50 Pcs) FFG: 50 Mini American Board Game Sleeves (41x63 mm) (FFS01)
To Order
10x (50 Pcs) Mayday: 50 Bustine Premium Mini USA (41 x 63 mm) (MDG7075)
To Order
5x (100 Pcs) Mayday: 100 Bustine Mini USA (41 x 63 mm) (MDG7039)
Available
5x (100 Pcs) 100 Bustine Arcane American Mini (41 x 63 mm)
Available
10x (50 Pcs) 50 Bustine Ultra-Pro: Mini American Size (41x63 mm) (82662)
To Order
5x (100 Pcs) Sapphire: 100 Bustine Mini USA (41 x 63 mm) (Yellow)
To Order
5x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Mini USA (41 x 63 mm) (UPL-7039)
Available
7x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Mini USA (41 x 63 mm) (UPL-YELLOW)
Available
10x (50 Pcs) Honu Moana: 50 Bustine Premium Mini USA (41 x 63 mm) (HMN-7075)
Available
7x (75 Pcs) Honu Moana: 75 Bustine Superior Mini USA (41 x 63 mm) (HMN-YELLOW)
Available
5x (100 Pcs) Honu Moana: 100 Bustine Standard Mini USA (41 x 63 mm) (HMN-7039)
Available

Additional information

Mechanics: Area Movement
Categories: Economic Political/Negotiation Science Fiction Exploration
Alternative names: Twilight Imperium (Cuarta Edición) Twilight Imperium: Cuarta Edición Twilight Imperium: Fourth Edition Twilight Imperium: IV edycja Twilight Imperium: Quarta Edição Twilight Imperium: Quarta Edizione Twilight Imperium: Quatrième Édition Twilight Imperium: Świt Nowej Ery Twilight Imperium: Vierte Edition Сумерки империи: Четвёртое издание トワイライト・インぺリウム第4版 帝国曙光 第4版 여명의 제국
BARCODE: 841333103729
The item is in 1 cart In 29 wishlists In 4 collections This was seen 12074 times

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