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Two Summers Rpg (GDR)
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Two Summers Rpg (GDR)

Publisher: Come Martin
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Two Summers Rpg (GDR)
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Description Description
TWO SUMMERS is a tabletop RPG for a GM and 3 to 5 players, who take the role of the same characters at two different time periods: as teenagers in the 1990s, living an unforgettable adventure, and as adults 30 years later, coming back to the same place and realizing the adventure is not over. The game is conceived for campaigns of 7-8 sessions, lasting around 3 hours each. You'll like this game if you enjoy light drama, sunny adventures and good-hearted nostalgia! Its diceless system is deliberately very simple: you can explain it in a few minutes and its summary fits on a single page, so as to better put a greater emphasis on storytelling and roleplaying. The zine features a complete game system plus everything you need to build your own campaign within its 60 pages: Instructions to create characters and a relation map through a "session zero", a thorough guide helping you to create your own TWO SUMMERS campaign, including advice, step by step examples and 25 semi-prepared subplots to insert into your story, Players and GM advice, a character and GM sheet, beautiful illustrations and a full-color layout!
Additional information Additional information
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Alternative names: Deux Étés Two Summers
BARCODE: ?????????
This was seen 1078 times
Description Description
TWO SUMMERS is a tabletop RPG for a GM and 3 to 5 players, who take the role of the same characters at two different time periods: as teenagers in the 1990s, living an unforgettable adventure, and as adults 30 years later, coming back to the same place and realizing the adventure is not over. The game is conceived for campaigns of 7-8 sessions, lasting around 3 hours each. You'll like this game if you enjoy light drama, sunny adventures and good-hearted nostalgia! Its diceless system is deliberately very simple: you can explain it in a few minutes and its summary fits on a single page, so as to better put a greater emphasis on storytelling and roleplaying. The zine features a complete game system plus everything you need to build your own campaign within its 60 pages: Instructions to create characters and a relation map through a "session zero", a thorough guide helping you to create your own TWO SUMMERS campaign, including advice, step by step examples and 25 semi-prepared subplots to insert into your story, Players and GM advice, a character and GM sheet, beautiful illustrations and a full-color layout!
Additional information Additional information
Mechanics:
Categories:
Alternative names: Deux Étés Two Summers
BARCODE: ?????????
This was seen 1078 times

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