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TZAAR
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7.66
#522 in the ranking 3.678 votes
BGG Vote: BGG Stats
Best with 2 players 37 of 38 votes Player-recommended age: 8+ 10 of 16 votes
2
30'
13
No necessary in-game text

TZAAR

A board game by Kris Burm
Publisher: Pure Strategy Game
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TZAAR
Available in an external warehouse.<br> Shipping in about <em>3/7 days</em> Available in an external warehouse.
Shipping in about 3/7 days
-15%
29,71€

Sale Price

IT 4,49€
Description Description
TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The three types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture any more. The tricky question the players will have to ask themselves on each of their turns is: “Shall I make myself stronger or my opponent weaker?” Meaning: Will you capture an opponent’s piece and make him weaker, or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game. What to do? Up to you to decide! TZAAR replaced TAMSK as part of project GIPF, which was felt to not quite fit in with the others due to its use of sand timers.
Additional information Additional information
Mechanics: Grid Movement
Categories: Strategy
Alternative names:
BARCODE: 5414301515166
This was seen 2741 times
Description Description
TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The three types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture any more. The tricky question the players will have to ask themselves on each of their turns is: “Shall I make myself stronger or my opponent weaker?” Meaning: Will you capture an opponent’s piece and make him weaker, or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game. What to do? Up to you to decide! TZAAR replaced TAMSK as part of project GIPF, which was felt to not quite fit in with the others due to its use of sand timers.
Additional information Additional information
Mechanics: Grid Movement
Categories: Strategy
Alternative names:
BARCODE: 5414301515166
This was seen 2741 times
Other versions Other versions

What players say

How many players it plays best with · 38 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 26 do not recommend it
  • 2 37 37 say it plays best, 1 recommend it, 0 do not recommend it
  • 2+ 0 0 say it plays best, 0 recommend it, 25 do not recommend it

Best Suggested Not recommended

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