Promo Banner
Language: English
Wizard Kittens
add-wishlist
add-collection
6.33
BGG Vote: BGG Stats
2-4
15'
7
Kein notwendiger Text im Spiel

Wizard Kittens

A board game by Brendan G. Conway Marissa Kelly Mark Diaz Truman
Publisher: Magpie Games
video thumbnail
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
Wizard Kittens
In einem externen Lager verfügbar.<br> Versand in etwa <em>90/120 Tagen</em> In einem externen Lager verfügbar.
Versand in etwa 90/120 Tagen
Price
19,90€
Shipment IT 4,49€
Description Description
Wizard Kittens is a semi-cooperative set collection card game. Players are wizard kittens who have accidentally released a few curses from the library's restricted section. Now they must defeat the curses before they're caught by the librarian, Professor Whispurr. Each turn plays quickly but offers interesting decisions, most often around which spell to use and how to use it. Spells allow kittens to draw extra cards, sling cards at other players, discard cards out of their own play areas, or trade any two cards in play. No player can use the same spell two turns in a row, either. The game ends when either the last of the six curses is defeated, or when the Professor Whispurr card is drawn from the ritual component deck. If the kittens defeated the last curse, then they tally up points (including a secret objective Extra Credit card), and the highest score wins. If they are caught by Professor Whispurr, then the Cleanest Paws Clause applies. All kittens with 10 or more points lose, and from those who are left, the kitten with the fewest cards in their play area wins.
Additional information Additional information
Mechanics: Set Collection Variable Player Powers
Categories: Animals Card Games Fantasy
Alternative names:
BARCODE: 0086000106213
This was seen 2563 times
Description Description
Wizard Kittens is a semi-cooperative set collection card game. Players are wizard kittens who have accidentally released a few curses from the library's restricted section. Now they must defeat the curses before they're caught by the librarian, Professor Whispurr. Each turn plays quickly but offers interesting decisions, most often around which spell to use and how to use it. Spells allow kittens to draw extra cards, sling cards at other players, discard cards out of their own play areas, or trade any two cards in play. No player can use the same spell two turns in a row, either. The game ends when either the last of the six curses is defeated, or when the Professor Whispurr card is drawn from the ritual component deck. If the kittens defeated the last curse, then they tally up points (including a secret objective Extra Credit card), and the highest score wins. If they are caught by Professor Whispurr, then the Cleanest Paws Clause applies. All kittens with 10 or more points lose, and from those who are left, the kitten with the fewest cards in their play area wins.
Additional information Additional information
Mechanics: Set Collection Variable Player Powers
Categories: Animals Card Games Fantasy
Alternative names:
BARCODE: 0086000106213
This was seen 2563 times

What players say

uplay user ratings: No uplay reviews yet. Be the first!

Your review

Comments are moderated before publication: no links, insults or unrelated content. Respectful negative opinions are welcome.

Sign in to review