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Zimby Mojo
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6.72
BGG Vote: BGG Stats
Best with 4 players 3 of 8 votes Player-recommended age: 12+ 1 of 1 votes
1-8
20'
14
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Zimby Mojo

A board game by Jim Felli
Publisher: Devious Weasel Games
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Zimby Mojo
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Card sleeves in this game Card sleeves in this game
108 cards of 63.0mm width and 88.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
3x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Description Description
Zimby Mojo is a co-opportunistic game for 2-8 players that also supports solo play. Each player is the all-powerful shaman of a tribe of ferocious, conniving, vicious little cannibals called zimbies, and each player has a single goal: to become the new Cannibal King. To achieve their goal, each player will have to use their zimbies to infiltrate the current King’s compound, kill him, take his Crown, and carry it safely to their tribal board before a rival zimby tribe can do so first. In solo play, the player must use their zimbies, scrolls, and strategy to defeat the Cannibal King, evade his thugs, and bring the Cannibal Crown to their tribal board before time runs out. In a multiplayer game, the players must work together to gain access to the Cannibal King’s sanctum before they can confront him. Once they kill the King, however, it’s every tribe for itself and the player that reaches their tribal board with the King’s Crown immediately becomes the new Cannibal King and wins the game! Each player plays the shaman of a different zimby tribe. Zimbies are nasty, unruly, conniving little cannibals that follow their shaman with fanatical loyalty. Each player’s goal is to bring about the death of the Cannibal King, steal his fallen Crown, and get the Crown to his tribal board so he can become the new Cannibal King. There are four creature types in the game: zimbies, zombies, thugs, and the Cannibal King. Mojo is the mystical energy that allows shamans to impel their zimbies into action and release powerful spells. Players can also stack multiple zimbies to form columns that count as giant creatures. Combat is simple and based on a die roll. There is also a solo mode and first mover strategies. Have fun wreaking havoc!
Additional information Additional information
Mechanics: Dice Rolling Grid Movement Hand Management Partnerships Pick-up and Deliver Simultaneous Action Selection Variable Phase Order
Categories: Fantasy Fighting
Alternative names:
BARCODE: 015568001574
In 1 wishlist This was seen 9695 times
Description Description
Zimby Mojo is a co-opportunistic game for 2-8 players that also supports solo play. Each player is the all-powerful shaman of a tribe of ferocious, conniving, vicious little cannibals called zimbies, and each player has a single goal: to become the new Cannibal King. To achieve their goal, each player will have to use their zimbies to infiltrate the current King’s compound, kill him, take his Crown, and carry it safely to their tribal board before a rival zimby tribe can do so first. In solo play, the player must use their zimbies, scrolls, and strategy to defeat the Cannibal King, evade his thugs, and bring the Cannibal Crown to their tribal board before time runs out. In a multiplayer game, the players must work together to gain access to the Cannibal King’s sanctum before they can confront him. Once they kill the King, however, it’s every tribe for itself and the player that reaches their tribal board with the King’s Crown immediately becomes the new Cannibal King and wins the game! Each player plays the shaman of a different zimby tribe. Zimbies are nasty, unruly, conniving little cannibals that follow their shaman with fanatical loyalty. Each player’s goal is to bring about the death of the Cannibal King, steal his fallen Crown, and get the Crown to his tribal board so he can become the new Cannibal King. There are four creature types in the game: zimbies, zombies, thugs, and the Cannibal King. Mojo is the mystical energy that allows shamans to impel their zimbies into action and release powerful spells. Players can also stack multiple zimbies to form columns that count as giant creatures. Combat is simple and based on a die roll. There is also a solo mode and first mover strategies. Have fun wreaking havoc!
Card sleeves in this game Card sleeves in this game
108 cards of 63.0mm width and 88.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
3x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Additional information Additional information
Mechanics: Dice Rolling Grid Movement Hand Management Partnerships Pick-up and Deliver Simultaneous Action Selection Variable Phase Order
Categories: Fantasy Fighting
Alternative names:
BARCODE: 015568001574
In 1 wishlist This was seen 9695 times

What players say

How many players it plays best with · 8 votes on BoardGameGeek

  • 1 1 1 say it plays best, 2 recommend it, 1 do not recommend it
  • 2 1 1 say it plays best, 1 recommend it, 0 do not recommend it
  • 3 1 1 say it plays best, 2 recommend it, 1 do not recommend it
  • 4 3 3 say it plays best, 1 recommend it, 1 do not recommend it
  • 5 3 3 say it plays best, 1 recommend it, 2 do not recommend it
  • 6 1 1 say it plays best, 0 recommend it, 4 do not recommend it
  • 7 0 0 say it plays best, 0 recommend it, 4 do not recommend it
  • 8 0 0 say it plays best, 0 recommend it, 4 do not recommend it
  • 8+ 0 0 say it plays best, 0 recommend it, 4 do not recommend it

Best Suggested Not recommended

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