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2-6
30'
12
Some necessary text
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In Arlequin, each player in turn, draw 2 to 5 cards and announces a combination of cards to his neighbor who accepts or checks this combination. If he accepts, he must himself annouces a greater combination of cards. If he checks, and the annonced combination is a bluff, the player how bluff will loses points,... but if that was not a bluff the player who check loses points instead.
| Mechanics: | Betting/Wagering |
| Categories: | Bluffing Card Games Party Game |
| Alternative names: | |
| This was seen 4030 times | |
In Arlequin, each player in turn, draw 2 to 5 cards and announces a combination of cards to his neighbor who accepts or checks this combination. If he accepts, he must himself annouces a greater combination of cards. If he checks, and the annonced combination is a bluff, the player how bluff will loses points,... but if that was not a bluff the player who check loses points instead.
| Mechanics: | Betting/Wagering |
| Categories: | Bluffing Card Games Party Game |
| Alternative names: | |
| This was seen 4030 times | |