The perfect twist on trick-taking games for people who enjoy, or at least know, more traditional trick-taking games. (Custom print-and-play edition from when it was out of stock everywhere)
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2-5
20'
13
No necessary in-game text
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Cat in the Box
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Cat in the Box is an extraordinary trick-taking game exploring quantum mechanics through cats. Players must bid on how many tricks they will win and manage cards based on declared colors. A unique experience for 2-5 players, with games lasting about 20 minutes.
The game game is in consignmentStock but only few copies are available
- 55 cards (63.0mmx88.0mm)
At the beginning of each round all cards are dealt, and players must bid how many tricks they believe they will win with their hand of cards. Next, the lead player will play the first card and declare a color. As cards have no inherent color, the color of any card is only identified when it is played. In turn, every other player plays a single card, often following the lead color. The highest valued card in the color led, or the highest valued red card (red is trump), wins the trick.
Eventually, a player will either choose not to follow the color led or will discover they cannot play a card of the required value. When this occurs, they declare a different color but will lose the ability to play the original color for the rest of the game. Each color & number combination may only be played one time in a game. Players will track this using the research board, by placing a marker of their color on the corresponding field.
Once all cards in the hand have been played, or if one person finds themselves in a situation where they cannot play any of their cards (a paradox occurs), the game ends. Points are awarded for the number of tricks won. In addition, connected squares on the research board that are occupied with your own markers will score extra points, only if you won the same number of tricks as your original bid.
| Mechanics: | Hand Management Trick-taking Predictive Bid Enclosure |
| Categories: | Card Games Animals |
| Alternative names: | |
| BARCODE: | 4250231736483 |
| The item is in 8 carts In 6 wishlists This was seen 4480 times | |
- 55 cards (63.0mmx88.0mm)
At the beginning of each round all cards are dealt, and players must bid how many tricks they believe they will win with their hand of cards. Next, the lead player will play the first card and declare a color. As cards have no inherent color, the color of any card is only identified when it is played. In turn, every other player plays a single card, often following the lead color. The highest valued card in the color led, or the highest valued red card (red is trump), wins the trick.
Eventually, a player will either choose not to follow the color led or will discover they cannot play a card of the required value. When this occurs, they declare a different color but will lose the ability to play the original color for the rest of the game. Each color & number combination may only be played one time in a game. Players will track this using the research board, by placing a marker of their color on the corresponding field.
Once all cards in the hand have been played, or if one person finds themselves in a situation where they cannot play any of their cards (a paradox occurs), the game ends. Points are awarded for the number of tricks won. In addition, connected squares on the research board that are occupied with your own markers will score extra points, only if you won the same number of tricks as your original bid.
| Mechanics: | Hand Management Trick-taking Predictive Bid Enclosure |
| Categories: | Card Games Animals |
| Alternative names: | |
| BARCODE: | 4250231736483 |
| The item is in 8 carts In 6 wishlists This was seen 4480 times | |
What players say
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Easily my favorite trick game. It is very different because all the cards are black and do not have a suit, you define the color of the cards and try not to get into a paradox before finishing the round. The score depends on a guess you got right combined with the mosaic of colors and numbers you created. Easily playable more than once a night, with several people new or experienced in the world of board games.
Very nice trick-taker with a twist. These sorts of games were huge in the late 1990’s and it’s nice to see something fresh in the genre 30 years later. Accessible, quick, clever and rather amusing.
I love this take on the trick taking game. The player's choice of determining the suit of each card they play makes for fun and dynamic gameplay. It's best at 4-5 players. Definitely one I would recommend to anyone who loves card games.
Trick-taking is an amazing mechanic to teach new gamers but having it merged with a quantum theme and make it work so well is incredible
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