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Language: Italian
Box of Catan: Città e Cavalieri (Edizione 2025) — strategic board game published by Giochi Uniti for 3-4 players
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7.45
BGG Vote: BGG Stats
Best with 4 players 121 of 186 votes Player-recommended age: 12+ 29 of 61 votes Read the reviews
3-4
90'
12
Moderate in-game text

Catan: Città e Cavalieri

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Adds knights to defend against barbarian invaders and city improvements granting benefits. Strategic board game for 3-4 players, 90 minutes duration, ages 12+.

A board game by Klaus Teuber
Publisher: Giochi Uniti
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Catan: Città e Cavalieri
The game game is in consignmentStock but only few copies are available The game game is in consignmentStock but only few copies are available
-20%
29,59€

Sale Price

IT 4,49€
Description Description
Adds several new aspects to Settlers of Catan but the two major ones are creating knights to protect the land from invading barbarians and building city improvements that confer benefits upon that city's owner. Adds tactical complexity to the game and game length.

Belongs to the Catan Series.

The game changes the base game in three main ways:

First, there are 3 new commodities in the game, distinct from resources - paper, cloth, and coins, which can be acquired from Forest, Meadow, and Mountain spaces, respectively. Cities that would normally produce two of one of those resources instead produce 1 resource and 1 of the corresponding commodity. (To make commodities easier to obtain, each player starts the game with 1 city and 1 settlement on the board.) These commodities allow players to build city improvements that confer various advantages and eventually points.

Second, the deck of development cards is replaced by three different decks, each corresponding to one of the commodities. Building city improvements gives players a chance to draw these cards with every roll of the dice. Building more improvements will increase these chances, but cards cannot be bought directly in any way. These cards are similar to the development cards in the base game, but with a wider range of effects. (Some cards are balanced better as well - the new Resource Monopoly card, for example, can take no more than 2 of the named resource from any one player.)

Finally, players can also build knights on the island along their network of roads. These knights can be used to claim certain intersections and move the Robber (taking the place of Soldier cards), but are also used to defend the island from periodic barbarian attacks. If the island is successfully defended, the player(s) with the most knights are rewarded. If not, the player(s) with the fewest knights each have a city downgraded to a settlement.

Additional information Additional information
Mechanics: Dice Rolling Memory Trading Modular Board Hand Management Costruzione reti e percorsi
Categories: Medieval Expansion for base-game Negoziazione
Alternative names:
BARCODE: 8059386296486
The item is in 10 carts In 1 wishlist This was seen 2855 times
Description Description
Adds several new aspects to Settlers of Catan but the two major ones are creating knights to protect the land from invading barbarians and building city improvements that confer benefits upon that city's owner. Adds tactical complexity to the game and game length.

Belongs to the Catan Series.

The game changes the base game in three main ways:

First, there are 3 new commodities in the game, distinct from resources - paper, cloth, and coins, which can be acquired from Forest, Meadow, and Mountain spaces, respectively. Cities that would normally produce two of one of those resources instead produce 1 resource and 1 of the corresponding commodity. (To make commodities easier to obtain, each player starts the game with 1 city and 1 settlement on the board.) These commodities allow players to build city improvements that confer various advantages and eventually points.

Second, the deck of development cards is replaced by three different decks, each corresponding to one of the commodities. Building city improvements gives players a chance to draw these cards with every roll of the dice. Building more improvements will increase these chances, but cards cannot be bought directly in any way. These cards are similar to the development cards in the base game, but with a wider range of effects. (Some cards are balanced better as well - the new Resource Monopoly card, for example, can take no more than 2 of the named resource from any one player.)

Finally, players can also build knights on the island along their network of roads. These knights can be used to claim certain intersections and move the Robber (taking the place of Soldier cards), but are also used to defend the island from periodic barbarian attacks. If the island is successfully defended, the player(s) with the most knights are rewarded. If not, the player(s) with the fewest knights each have a city downgraded to a settlement.

Additional information Additional information
Mechanics: Dice Rolling Memory Trading Modular Board Hand Management Costruzione reti e percorsi
Categories: Medieval Expansion for base-game Negoziazione
Alternative names:
BARCODE: 8059386296486
The item is in 10 carts In 1 wishlist This was seen 2855 times
Frequently bought together Frequently bought together
Other versions Other versions

What players say

How many players it plays best with · 186 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 139 do not recommend it
  • 2 5 5 say it plays best, 19 recommend it, 125 do not recommend it
  • 3 85 85 say it plays best, 85 recommend it, 6 do not recommend it
  • 4 121 121 say it plays best, 49 recommend it, 6 do not recommend it
  • 4+ 8 8 say it plays best, 13 recommend it, 101 do not recommend it

Best Suggested Not recommended

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