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Combat Commander: Battle Pack #3 - Normandy box — historical board game published by GMT Games for 2 players
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8.53
BGG Vote: BGG Stats
Best with 2 players 5 of 6 votes Player-recommended age: 12+ 2 of 4 votes Read the reviews
2
150'
Moderate in-game text

Combat Commander: Battle Pack #3 - Normandy

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Explore Combat Commander: Battle Pack #3 - Normandy, historical scenarios from 1944. This pack immerses you in the Western Front conflict during the summer of '44, with games for 2 players lasting about 150 minutes.

A board game by John Foley
Publisher: GMT Games
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Combat Commander: Battle Pack #3 - Normandy
The game game is in consignmentStock but only few copies are available The game game is in consignmentStock but only few copies are available
Retail price 38,99€
35,09€ -10%
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8,77€per month
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Shipment IT 4,49€
Description Description
Combat Commander: Battle Pack #3 -- Normandy is the third themed collection of scenarios for use with the Combat Commander: Europe series of games. The theme of this third Battle Pack shifts to the West Front in June, July and August 1944 as various Allied forces landed on French soil to fight the occupying German forces. CC: Normandy features seventeen new scenarios printed on cardstock -- one of which is a multi-scenario Campaign Game -- as well as eight new maps, added markers necessary for some of the scenarios, and a new feature to the series: a majority of the leader counters represent historical individuals who actually fought in the depicted actions. The maps depict specific locations in Normandy: Pegasus Bridge, Pointe du Hoc, Omaha Beach, the villages of Crisbecq and La Madeleine, and finally Sword Beach. The scenarios in CC: Normandy include: 'Pegasus Bridge', 'Taking the Point', 'Widerstandsnest 61', 'Mazed and Confused', 'This Man Was Good', 'The Uneasy Wait', 'The New Highlanders', 'Deeds not Words', 'East by Northwest', 'Graveyard of the North Shores', 'Bingham Must Hold', 'Compagnie Scamaroni', 'Cheux’d Up', 'Old Hickory Resolute', 'Surrender is out of the Question!', and the '29, Let’s Go!' multi-scenario Campaign Game recreating eight days of the 116th Regiment of the 29th Infantry Division’s assault on St. Lô.
Additional information Additional information
Mechanics: Hex-and-Counter Simulation Variable Phase Order Variable Player Powers
Categories: War
Alternative names:
BARCODE: 817054011858
In 1 wishlist In 12 collections This was seen 7258 times
Description Description
Combat Commander: Battle Pack #3 -- Normandy is the third themed collection of scenarios for use with the Combat Commander: Europe series of games. The theme of this third Battle Pack shifts to the West Front in June, July and August 1944 as various Allied forces landed on French soil to fight the occupying German forces. CC: Normandy features seventeen new scenarios printed on cardstock -- one of which is a multi-scenario Campaign Game -- as well as eight new maps, added markers necessary for some of the scenarios, and a new feature to the series: a majority of the leader counters represent historical individuals who actually fought in the depicted actions. The maps depict specific locations in Normandy: Pegasus Bridge, Pointe du Hoc, Omaha Beach, the villages of Crisbecq and La Madeleine, and finally Sword Beach. The scenarios in CC: Normandy include: 'Pegasus Bridge', 'Taking the Point', 'Widerstandsnest 61', 'Mazed and Confused', 'This Man Was Good', 'The Uneasy Wait', 'The New Highlanders', 'Deeds not Words', 'East by Northwest', 'Graveyard of the North Shores', 'Bingham Must Hold', 'Compagnie Scamaroni', 'Cheux’d Up', 'Old Hickory Resolute', 'Surrender is out of the Question!', and the '29, Let’s Go!' multi-scenario Campaign Game recreating eight days of the 116th Regiment of the 29th Infantry Division’s assault on St. Lô.
Additional information Additional information
Mechanics: Hex-and-Counter Simulation Variable Phase Order Variable Player Powers
Categories: War
Alternative names:
BARCODE: 817054011858
In 1 wishlist In 12 collections This was seen 7258 times
Frequently bought together Frequently bought together

What players say

How many players it plays best with · 6 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 5 do not recommend it
  • 2 5 5 say it plays best, 0 recommend it, 1 do not recommend it
  • 2+ 0 0 say it plays best, 0 recommend it, 5 do not recommend it

Best Suggested Not recommended

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

Dimaradona BGG user
10.0/10

Very cool battle pack, adds more scenarios between the US and Germans (our two fav factions in CC:E)

farton BGG user
10.0/10

Great adition to the core game. I really enjoy the new rules, new scenarios (specially Pointe du Hoc and the beaches) and the campaign (still to try)

hexagony BGG user
10.0/10

Again, its the extra units, and rule "changes" that led me to buy this expansion. The changes have become standard for us in every game we play, regardless of "expansion".

kinga1965 BGG user
10.0/10

Started the campaign game and it seems falling behind is a bad thing since it is very hard for the other side to catch up. Will have to try some of the scenarios though.

red_herring BGG user
10.0/10

Another homerun for the series. First play was Pegasus Bridge--German reinforcements narrowly prevented the Brits from winning the night. The scenarios are great, and there's an excellent campaign game included that's built with the RSG rules from Med. Just wrapped up the campaign game in which the Germans won in game seven. The Germans started out 3-0 then completely flopped for the next 3 scenarios. Lucky for me, the Allied surrender limit was only three in the last game. Minor criticism from my opponent: German artillery might be a little overpowered. Still, an excellent expansion to my favorite game system.

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