Another favorite expansion. The quest turns the game on its head, with a massively thematic prison break quest that scales the game down in a very cool way. I also love the victory display shenanigans that Rossiel and her suite of cards brings, and all of the other cards are quite strong as well!
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Il Signore degli Anelli LCG: Fuga da Monte Gram
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Escape from Mount Gram is an adventure pack with 60 predetermined cards for The Lord of the Rings LCG. This expansion is designed to enhance existing decks and provide players with a new scenario to embark on with their heroes. Contains cards 28-53 from The Awakening of Angmar cycle. Requires the base set and The Lost Realm deluxe expansion to play.
El juego está en consignación, pero solo quedan unas pocas copias
- 60 cards (63.5mmx88.0mm) [suggested by mascalian]
From the publisher's website:
"It was deep, deep, dark, such as only goblins that have taken to living in the heart of the mountains can see through. The passages there were crossed and tangled in all directions, but the goblins knew their way."
–J.R.R. Tolkien, The Hobbit
Escape from Mount Gram is the second Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings: The Card Game.
For centuries, the Goblins of Mount Gram have remained hidden within their dark stronghold. Their past attempts at invading Eriador are but distant memories. Still, they live in lands tainted by ancient evils, and evil lives within their hearts. Now, in Escape from Mount Gram, the Goblins of Mount Gram are once again up to trouble, and when they capture a host of Rangers and heroes, it's up to you and your heroes to lead a daring and dramatic prison break!
In addition to its wild, new scenario, Escape from Mount Gram introduces a new hero for the Lore sphere and three copies each of nine different player cards. These cards explore a variety of different themes, divided among the different spheres of influence. While Leadership players benefit from a pair of cards that encourage direct action against the Enemy, Tactics players gain a pair of Ent-focused cards, Spirit players gain a new side quest, and Lore players gain two cards that support a new mechanic based around manipulating the encounter deck and the victory display.
| Mechanics: | Co-operative Play Hand Management Variable Player Powers |
| Categories: | Card Games Fantasy Themed |
| Alternative names: | Der Herr der Ringe: Das Kartenspiel – Flucht aus dem Berg Gram El Señor de los Anillos: El Juego de Cartas – Huida del Monte Gram Le Seigneur des Anneaux: Le Jeu de Cartes – Fuite du Mont Gram The Lord of the Rings: The Card Game – Escape from Mount Gram Der Herr der Ringe: Das Kartenspiel – Flucht aus dem Berg Gram El Señor de los Anillos: El Juego de Cartas – Huida del Monte Gram Il Signore degli Anelli: Il Gioco di Carte – Fuga da Monte Gram Le Seigneur des Anneaux: Le Jeu de Cartes – Fuite du Mont Gram The Lord of the Rings: The Card Game – Escape from Mount Gram Władca Pierścieni: Gra Karciana – Ucieczka z Góry Gram |
| BARCODE: | 8033772899109 |
| The item is in 5 carts In 10 wishlists In 4 collections This was seen 11473 times | |
- 60 cards (63.5mmx88.0mm) [suggested by mascalian]
From the publisher's website:
"It was deep, deep, dark, such as only goblins that have taken to living in the heart of the mountains can see through. The passages there were crossed and tangled in all directions, but the goblins knew their way."
–J.R.R. Tolkien, The Hobbit
Escape from Mount Gram is the second Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings: The Card Game.
For centuries, the Goblins of Mount Gram have remained hidden within their dark stronghold. Their past attempts at invading Eriador are but distant memories. Still, they live in lands tainted by ancient evils, and evil lives within their hearts. Now, in Escape from Mount Gram, the Goblins of Mount Gram are once again up to trouble, and when they capture a host of Rangers and heroes, it's up to you and your heroes to lead a daring and dramatic prison break!
In addition to its wild, new scenario, Escape from Mount Gram introduces a new hero for the Lore sphere and three copies each of nine different player cards. These cards explore a variety of different themes, divided among the different spheres of influence. While Leadership players benefit from a pair of cards that encourage direct action against the Enemy, Tactics players gain a pair of Ent-focused cards, Spirit players gain a new side quest, and Lore players gain two cards that support a new mechanic based around manipulating the encounter deck and the victory display.
| Mechanics: | Co-operative Play Hand Management Variable Player Powers |
| Categories: | Card Games Fantasy Themed |
| Alternative names: | Der Herr der Ringe: Das Kartenspiel – Flucht aus dem Berg Gram El Señor de los Anillos: El Juego de Cartas – Huida del Monte Gram Le Seigneur des Anneaux: Le Jeu de Cartes – Fuite du Mont Gram The Lord of the Rings: The Card Game – Escape from Mount Gram Der Herr der Ringe: Das Kartenspiel – Flucht aus dem Berg Gram El Señor de los Anillos: El Juego de Cartas – Huida del Monte Gram Il Signore degli Anelli: Il Gioco di Carte – Fuga da Monte Gram Le Seigneur des Anneaux: Le Jeu de Cartes – Fuite du Mont Gram The Lord of the Rings: The Card Game – Escape from Mount Gram Władca Pierścieni: Gra Karciana – Ucieczka z Góry Gram |
| BARCODE: | 8033772899109 |
| The item is in 5 carts In 10 wishlists In 4 collections This was seen 11473 times | |
What players say
How many players it plays best with · 1 votes on BoardGameGeek
- 1 0 0 say it plays best, 1 recommend it, 0 do not recommend it
- 2 1 1 say it plays best, 0 recommend it, 0 do not recommend it
- 2+ 0 0 say it plays best, 0 recommend it, 0 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Climatic and innovative. The escape from an orc prison is recreated very aptly. It's a tad too easy though... If not that, 9 or 9.5 rating would surely be in order.
A highly unconventional quest that is very thematic and a lot of fun, but takes a lot of setup and is on the easy side. Definitely not a quest you'll want to test your decks against. The player cards are very good. The hero, Rossiel, won't be exciting to everyone as she is not a canon character and really needs a deck built around her.
Neat quest, very different (Dungeon crawl). ent support and new archetype (Victory display manipulation), w some good events.
This pack is pretty much all about novelty. The quest is super different from anything else in the game (and fairly easy), which makes for a nice change of pace in a cycle full of brutally difficult quests. Rossiel is also super fun, but super niche and requires a lot of effort to build around to make her worthwhile. I do really enjoy some of the Victory Display shenanigans though, so I have used her a fair bit.
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