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Il Signore degli Anelli LCG: Fuga da Monte Gram
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Escape from Mount Gram is an adventure pack with 60 predetermined cards for The Lord of the Rings LCG. This expansion is designed to enhance existing decks and provide players with a new scenario to embark on with their heroes. Contains cards 28-53 from The Awakening of Angmar cycle. Requires the base set and The Lost Realm deluxe expansion to play.
The game game is in consignmentStock but only few copies are available
- 60 cards (63.5mmx88.0mm) [suggested by mascalian]
From the publisher's website:
"It was deep, deep, dark, such as only goblins that have taken to living in the heart of the mountains can see through. The passages there were crossed and tangled in all directions, but the goblins knew their way."
–J.R.R. Tolkien, The Hobbit
Escape from Mount Gram is the second Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings: The Card Game.
For centuries, the Goblins of Mount Gram have remained hidden within their dark stronghold. Their past attempts at invading Eriador are but distant memories. Still, they live in lands tainted by ancient evils, and evil lives within their hearts. Now, in Escape from Mount Gram, the Goblins of Mount Gram are once again up to trouble, and when they capture a host of Rangers and heroes, it's up to you and your heroes to lead a daring and dramatic prison break!
In addition to its wild, new scenario, Escape from Mount Gram introduces a new hero for the Lore sphere and three copies each of nine different player cards. These cards explore a variety of different themes, divided among the different spheres of influence. While Leadership players benefit from a pair of cards that encourage direct action against the Enemy, Tactics players gain a pair of Ent-focused cards, Spirit players gain a new side quest, and Lore players gain two cards that support a new mechanic based around manipulating the encounter deck and the victory display.
| Mechanics: | Co-operative Play Hand Management Variable Player Powers |
| Categories: | Card Games Fantasy Themed |
| Alternative names: | Der Herr der Ringe: Das Kartenspiel – Flucht aus dem Berg Gram El Señor de los Anillos: El Juego de Cartas – Huida del Monte Gram Le Seigneur des Anneaux: Le Jeu de Cartes – Fuite du Mont Gram The Lord of the Rings: The Card Game – Escape from Mount Gram Der Herr der Ringe: Das Kartenspiel – Flucht aus dem Berg Gram El Señor de los Anillos: El Juego de Cartas – Huida del Monte Gram Il Signore degli Anelli: Il Gioco di Carte – Fuga da Monte Gram Le Seigneur des Anneaux: Le Jeu de Cartes – Fuite du Mont Gram The Lord of the Rings: The Card Game – Escape from Mount Gram Władca Pierścieni: Gra Karciana – Ucieczka z Góry Gram |
| BARCODE: | 8033772899109 |
| The item is in 5 carts In 10 wishlists In 4 collections This was seen 11436 times | |
- 60 cards (63.5mmx88.0mm) [suggested by mascalian]
From the publisher's website:
"It was deep, deep, dark, such as only goblins that have taken to living in the heart of the mountains can see through. The passages there were crossed and tangled in all directions, but the goblins knew their way."
–J.R.R. Tolkien, The Hobbit
Escape from Mount Gram is the second Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings: The Card Game.
For centuries, the Goblins of Mount Gram have remained hidden within their dark stronghold. Their past attempts at invading Eriador are but distant memories. Still, they live in lands tainted by ancient evils, and evil lives within their hearts. Now, in Escape from Mount Gram, the Goblins of Mount Gram are once again up to trouble, and when they capture a host of Rangers and heroes, it's up to you and your heroes to lead a daring and dramatic prison break!
In addition to its wild, new scenario, Escape from Mount Gram introduces a new hero for the Lore sphere and three copies each of nine different player cards. These cards explore a variety of different themes, divided among the different spheres of influence. While Leadership players benefit from a pair of cards that encourage direct action against the Enemy, Tactics players gain a pair of Ent-focused cards, Spirit players gain a new side quest, and Lore players gain two cards that support a new mechanic based around manipulating the encounter deck and the victory display.
| Mechanics: | Co-operative Play Hand Management Variable Player Powers |
| Categories: | Card Games Fantasy Themed |
| Alternative names: | Der Herr der Ringe: Das Kartenspiel – Flucht aus dem Berg Gram El Señor de los Anillos: El Juego de Cartas – Huida del Monte Gram Le Seigneur des Anneaux: Le Jeu de Cartes – Fuite du Mont Gram The Lord of the Rings: The Card Game – Escape from Mount Gram Der Herr der Ringe: Das Kartenspiel – Flucht aus dem Berg Gram El Señor de los Anillos: El Juego de Cartas – Huida del Monte Gram Il Signore degli Anelli: Il Gioco di Carte – Fuga da Monte Gram Le Seigneur des Anneaux: Le Jeu de Cartes – Fuite du Mont Gram The Lord of the Rings: The Card Game – Escape from Mount Gram Władca Pierścieni: Gra Karciana – Ucieczka z Góry Gram |
| BARCODE: | 8033772899109 |
| The item is in 5 carts In 10 wishlists In 4 collections This was seen 11436 times | |
What players say
How many players it plays best with · 1 votes on BoardGameGeek
- 1 0 0 say it plays best, 1 recommend it, 0 do not recommend it
- 2 1 1 say it plays best, 0 recommend it, 0 do not recommend it
- 2+ 0 0 say it plays best, 0 recommend it, 0 do not recommend it
Best Suggested Not recommended
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