Seems to be a fun new army (2019) with a reasonable not too weird/crazy new power; its rules are simple and quick to learn and start playing! Starting a battle with a sandstorm (to make one hex neither affect nor be affected by the battle) is an interesting fun twist. E.g. if your opponent gets venom on your HQ early in the game, you can start battles while sandstorming your HQ to protect it from venom hits. We like when armies have both a Polish and an English rulesheet, like this one does (in the version we have). Yay! Since I like paprika/barbecue potato chips, I sincerely like the orange ripple dune background art on the tiles, apparently unlike many people. :)
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1-4
30'
13
Nenhum texto necessário no jogo
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Neuroshima Hex! 3.0: Sand Runners
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Explore the Sand Runners forces in Neuroshima Hex! 3.0, a strategic board game for 1-4 players with a 30-minute duration, published by Portal Games.
O jogo está em consignação, mas restam apenas algumas cópias
| Mechanics: | Hand Management Tile Placement Variable Player Powers |
| Categories: | Expansion for base-game Fighting Science Fiction |
| Alternative names: | |
| BARCODE: | 5902560382075 |
| The item is in 1 cart In 1 wishlist This was seen 2991 times | |
| Mechanics: | Hand Management Tile Placement Variable Player Powers |
| Categories: | Expansion for base-game Fighting Science Fiction |
| Alternative names: | |
| BARCODE: | 5902560382075 |
| The item is in 1 cart In 1 wishlist This was seen 2991 times | |
What players say
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Ejército sencillo con una mecánica bastante buena que se mezcla bien con los demás ejércitos de Neuroshima Hex. visualmente no usó colores muy agradables pero no son horribles
Strong army (Sandstorms are just killers). But a bit prone to a bad draw. Quicksands do not seem so fantastic, though. Too situational.
After a few plays, this has the feel of a new classic army, one with a bizarro vibe and play style. Sandstorms and Quicksands are like sudden blackouts and voids that interrupt the normal functioning of the board, like a freak accident or a ghost clogging up the mechanism. What makes them good is that they're fully intuitive to use. A great rival for Sharrash. Art direction feels a little confused, but I guess this army doesn't have to make sense.
After a few plays, this has the feel of a new classic army, one with a bizarro vibe and play style. Sandstorms and Quicksands are like sudden blackouts and voids that interrupt the normal functioning of the board, like a freak accident or a ghost clogging up the mechanism. What makes them good is that they're fully intuitive to use. A great rival for Sharrash. Art direction feels a little confused, but I guess this army doesn't have to make sense.
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