Out of the more recent Neuroshima faction releases, I think Beasts is the most solid one. They offer many unique and interesting mechanics, while not being overly complex to play and master such as Uranopolis or Dancer. They are also not a human faction, which has been a rather tiring trend of the new factions. Rating: 8.5
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1-4
30'
13
No necessary in-game text
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Neuroshima Hex! 3.0: Beasts
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Neuroshima Hex! 3.0: Beasts adds a new animal faction that survived Moloch’s attack, with fierce units and a friendly fire game concept. Expansion for 1-4 players, 30 minutes playtime, by Portal Games.
| Mechanics: | Hand Management Tile Placement Variable Player Powers |
| Categories: | Expansion for base-game Fighting Science Fiction |
| Alternative names: | |
| BARCODE: | 5902560384154 |
| The item is in 5 carts This was seen 4149 times | |
| Mechanics: | Hand Management Tile Placement Variable Player Powers |
| Categories: | Expansion for base-game Fighting Science Fiction |
| Alternative names: | |
| BARCODE: | 5902560384154 |
| The item is in 5 carts This was seen 4149 times | |
What players say
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
A solid army, but not an outstanding one. Friendly fire and agony ideas are fine. Cerberus - no complaints. Vulture - nice. But 'grab' mechanics? I don't know... It' soo situational. I haven't used it even once(!) in my only two games.
Another enjoyable NH army. The friendly fire and agony initiative enable some interesting sacrifice combos.
My favorite of the Neuroshima Hex armies. The friendly-fire mechanic adds nicely to the chaos of the battlefield.
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