Promo Banner
Language: Italian
Box of Nome in Codice: Duetto (Seconda Edizione) — cooperative board game for 2 players published by Cranio Creations
add-wishlist
add-collection
7.47
#217 in the ranking 20.825 votes
BGG Vote: BGG Stats
Best with 2 players 218 of 242 votes Player-recommended age: 12+ 16 of 41 votes Read the reviews
2
15'
11

Nome in Codice: Duetto (Seconda Edizione)

Nome in Codice: Duetto (Seconda Edizione) is a cooperative game where two players work together to find all agents without revealing assassins. The game features 25 word cards arranged in a 5x5 grid and alternating one-word clues.

A board game by Vlaada Chvátil Scot Eaton
Publisher: Cranio Creations
video thumbnail
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
Nome in Codice: Duetto (Seconda Edizione)
Available in an external warehouse.<br> Shipping in about <em>2/5 days</em> Available in an external warehouse.
Shipping in about 2/5 days
Retail price 23,99€
20,39€ -15%Sale Price
Shipment IT 4,49€
Description Description
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side. Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
Additional information Additional information
Mechanics: Memory Communication Limits Co-operative Play
Categories: Card Games Deduction Parole Spies / Secret Agents
Alternative names:
BARCODE: 8034055587287
The item is in 1 cart This was seen 1353 times
Description Description
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side. Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
Additional information Additional information
Mechanics: Memory Communication Limits Co-operative Play
Categories: Card Games Deduction Parole Spies / Secret Agents
Alternative names:
BARCODE: 8034055587287
The item is in 1 cart This was seen 1353 times
Frequently bought together Frequently bought together
Other versions Other versions

What players say

How many players it plays best with · 242 votes on BoardGameGeek

  • 1 0 0 say it plays best, 1 recommend it, 174 do not recommend it
  • 2 218 218 say it plays best, 21 recommend it, 0 do not recommend it
  • 2+ 4 4 say it plays best, 49 recommend it, 126 do not recommend it

Best Suggested Not recommended

uplay user ratings: No uplay reviews yet. Be the first!

Your review

Comments are moderated before publication: no links, insults or unrelated content. Respectful negative opinions are welcome.

Sign in to review