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Picket Duty: Kamikaze Attacks against U.S. Destroyers – Okinawa, 1945 box — miniature game by Legion Wargames LLC
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7.12
BGG Vote: BGG Stats
Best with 1 players 11 of 12 votes Player-recommended age: 12+ 2 of 4 votes Read the reviews
1
60'
Extensive use of text

Picket Duty: Kamikaze Attacks against U.S. Destroyers – Okinawa, 1945

Solitaire game about kamikaze attacks at Okinawa. Defend your Fletcher Class destroyer on picket duty with historical scenarios and campaigns.

A board game by Steve Dixon
Publisher: Legion Wargames LLC
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Picket Duty: Kamikaze Attacks against U.S. Destroyers – Okinawa, 1945
The game game is in consignmentStock but only few copies are available The game game is in consignmentStock but only few copies are available
Retail price: 77,99€ 70,19€
IT Free
Description Description
By the time of the invasion of Okinawa in April 1945, the US Navy devised a plan to help ward off the expected kamikaze attacks during the battle for the island. In order to provide an early warning system for impending kamikaze attacks, the US Navy established 16 radar picket stations around the island. Picket Duty is a solitaire game where you - as the captain of a Fletcher Class destroyer - fend off kamikaze attacks while performing picket duty off Okinawa. The game covers the time period from late March 1945 to late June 1945. Your goal is simple - survive. The game comes with a basic game, advanced game, six historical scenarios, two hypothetical scenarios, a mini-campaign and a full campaign. Optional rules are also included. Each game turn is divided into three phases, each depicting an eight hour period. Key crew members are depicted with certain functions, as well damage control teams. 27 types of Japanese planes are represented. Some planes have special attack capabilities. Game features include: Weather - Damage Control - Ammo and Fuel Consumption - Ship Trim and Listing - Land and Ship Radar - Air and Surface Fire Support - Ohka attacks, and more.
Additional information Additional information
Mechanics:
Categories: Nautical War War
Alternative names:
BARCODE: NOEAN_25732
In 1 wishlist This was seen 1749 times
Description Description
By the time of the invasion of Okinawa in April 1945, the US Navy devised a plan to help ward off the expected kamikaze attacks during the battle for the island. In order to provide an early warning system for impending kamikaze attacks, the US Navy established 16 radar picket stations around the island. Picket Duty is a solitaire game where you - as the captain of a Fletcher Class destroyer - fend off kamikaze attacks while performing picket duty off Okinawa. The game covers the time period from late March 1945 to late June 1945. Your goal is simple - survive. The game comes with a basic game, advanced game, six historical scenarios, two hypothetical scenarios, a mini-campaign and a full campaign. Optional rules are also included. Each game turn is divided into three phases, each depicting an eight hour period. Key crew members are depicted with certain functions, as well damage control teams. 27 types of Japanese planes are represented. Some planes have special attack capabilities. Game features include: Weather - Damage Control - Ammo and Fuel Consumption - Ship Trim and Listing - Land and Ship Radar - Air and Surface Fire Support - Ohka attacks, and more.
Additional information Additional information
Mechanics:
Categories: Nautical War War
Alternative names:
BARCODE: NOEAN_25732
In 1 wishlist This was seen 1749 times

What players say · data and reviews published by users of BoardGameGeek

How many players it plays best with · 12 votes on BoardGameGeek

  • 1 11 11 say it plays best, 1 recommend it, 0 do not recommend it
  • 1+ 0 0 say it plays best, 2 recommend it, 5 do not recommend it

Best Suggested Not recommended

A selection of reviews rated 8 or higher.

aerogoose 10.0/10

My first game played, I was sunk by a torpedo bomber. Just goes to show, one bad roll changes everything! Great game.

frcoiv 10.0/10

Well covers the radar picket destroyers prolonged battle against Japanese kamikaze during the Battle of Okinawa. Randomness of attack vectors, damage and damage control as well as other randomizing factors (e.g. radar works) make the game enjoyable and re-playable.

garyvp71 9.0/10

Great solitaire game. Not too heavy, but detailed enough to stay engaged. Lots of dice rolling on charts to determine events, but that is pretty well par for the course with strictly solitaire games.

jaysonjota 9.0/10

If you want an easy to follow wargame to enter this genre or just to enjoy something cool without the fuss of too many details and bad rule books to look for then this is the game. Easy to learn, to read, to follow steps everything is just user friendly. It is not easy on the gameplay part because the enemies could crush you in a snap but in the learning curve it is way easier than say an Uboat leader or something like scythe maybe those games are very steep in the learning process.

treefitty 9.0/10

It's a Steve Dixon game, what more do you want to know? Well thought out, played tested, and strong narrative.