Shares and railroad expansion like Chicago Express but random turn order based on blind draw - the higher your income, the less chance your cubes are drawn for turn order. So much fun!!
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3-5
60'
12
Niezależny od języka
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Prussian Rails
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Prussian Rails is a strategic railroad game set in Germany from 1840 to 1870. Build your historical railroad network and outmaneuver your rivals with smart strategies. For 3-5 players ages 12+, with games lasting about 60 minutes. Published by Rio Grande Games, based on the Winsome system.
Gra znajduje się w magazynie wysyłkowym, ale dostępnych jest tylko kilka egzemplarzy
| Mechanics: | Auction/Bidding Stock Holding Costruzione reti e percorsi Turn Order: Stat-Based Lose a Turn Catch the Leader Turn Order: Random |
| Categories: | Economic Trains Transportation |
| Alternative names: | |
| BARCODE: | 655132006415 |
| This was seen 2285 times | |
| Mechanics: | Auction/Bidding Stock Holding Costruzione reti e percorsi Turn Order: Stat-Based Lose a Turn Catch the Leader Turn Order: Random |
| Categories: | Economic Trains Transportation |
| Alternative names: | |
| BARCODE: | 655132006415 |
| This was seen 2285 times | |
What players say
How many players it plays best with · 24 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 12 do not recommend it
- 2 0 0 say it plays best, 0 recommend it, 11 do not recommend it
- 3 4 4 say it plays best, 14 recommend it, 2 do not recommend it
- 4 7 7 say it plays best, 12 recommend it, 2 do not recommend it
- 5 11 11 say it plays best, 5 recommend it, 4 do not recommend it
- 5+ 0 0 say it plays best, 0 recommend it, 10 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
What a unique quirky game. A lot of fun with great strategy and a unique turn order mechanism. One of the best train games I’ve played.
Very, very cool. Superficially similar to Chicago Express, but playing it like CE will result in a decisive loss. I love the company abilities, although in the Queen version they really ought to be printed on the board or on the shares. I also love the turn order mechanism. Yes, it's possible (though improbable) to go the entire game without getting a single turn on the map. Yes, it's probably possible (though improbable) to win in spite of that. Doesn't feel quite as dry as CE which is a bonus for persuading others to play with me.
It rewards and reinforces all the fundamentals of the cube rails genre, but the randomness of the turn order draw helps mitigate skill differences and creates interesting game states for players to navigate. Navigating the probability space is a fun wrinkle that expands and contorts the usual heuristics.
+ Each company operates differently (and it’s historically based) + Super interactive, entirely based on unintuitive shared incentives + The random turn order is the twist that literally drives the game, creating unusual and unique dynamics, provoking and stretching the boundaries of our strategic thinking, pushing ourselves into unknown territories… - …or just scares people off (many people are not willing to explore its delicate game system, that demands a full understanding from the whole table; otherwise, the game would end with people crying and running away or other railway disasters)
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