phone (+39) 320 073 4588
email CONTACT US VIA EMAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
9.33
BGG Vote: BGG Stats
LANGUAGE-UK
2
30'
14
No necessary in-game text

Unconditional Surrender! Western Campaigns

A board game by Salvatore Vasta
Publisher: GMT Games
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
Unconditional Surrender! Western Campaigns
The item is not available, you can use the alert to be notified when it will be back in stock.
add-alert
Description Description

Unconditional Surrender! Western Campaigns (USWC) is an strategic-level game covering World War 2 campaigns fought between the Axis and Western Allied factions in Western Europe. With its emphasis on force projection, players focus on the big picture of managing their military forces. Using simple mechanics and low on-map counter density, players easily handle the action without complicated subsystems or tall stacks of counters. Plucked from the game Unconditional Surrender! WW2 in Europe (USE), USWC provides shorter, smaller footprint scenarios for those wanting to play the Unconditional Surrender! design but lacking the space and time needed for the much larger USE. USWC also serves as an alternative way to teach it to other players. Owners of USE that have the space and time for it, do not have to buy this game. However, it may be worth it, if you are looking for something much more portable to bring somewhere else to play or for an inexpensive gift for a wargaming friend. DESIGN HIGHLIGHTS: Low On-Map Counter Density: The number of counters on the map is incredibly low. Simple Stacking: No more than one of the same type of unit per hex. No Factors on Counters: No combat or movement factors on counters. Single Combat System: One combat resolution sequence and Combat Results Table covers all types of combat, yet the results differ for air or ground combat. Integrated Movement & Combat System: Units move and fight in a combined activation. Ergonomically Friendly: Easily fits in extremely limited gaming space. "Use it or lose it." Economic System: Simple math with minimal record keeping. Easy to Modify: The relatively simple mechanics make it easy to modify the game. Unconditional Surrender! World War 2 in Europe Compatibility: The ground and air units, event markers, and combat system are the same in both games. The scenarios are similar except for the elements that were abstracted. If you later decide to play USE, you will have additional rules to learn but little to unlearn. TIME SCALE: Monthly Turns MAP SCALE: 30 to 40 miles per hex UNIT SCALE: Army, Fleet, or Wing NUMBER OF PLAYERS: 2 COMPONENT LIST 6 8.5"x11" maps 1 Countersheet 1 Rules Booklet 1 Play Book 2 11"x17" Player Aid cards 1 Faction Card 2 6-sided dice Game Box -description from designer

Additional information Additional information
Mechanics: Dice Rolling Simulation
Categories: War
Alternative names:
In 1 wishlist This was seen 828 times
Description Description

Unconditional Surrender! Western Campaigns (USWC) is an strategic-level game covering World War 2 campaigns fought between the Axis and Western Allied factions in Western Europe. With its emphasis on force projection, players focus on the big picture of managing their military forces. Using simple mechanics and low on-map counter density, players easily handle the action without complicated subsystems or tall stacks of counters. Plucked from the game Unconditional Surrender! WW2 in Europe (USE), USWC provides shorter, smaller footprint scenarios for those wanting to play the Unconditional Surrender! design but lacking the space and time needed for the much larger USE. USWC also serves as an alternative way to teach it to other players. Owners of USE that have the space and time for it, do not have to buy this game. However, it may be worth it, if you are looking for something much more portable to bring somewhere else to play or for an inexpensive gift for a wargaming friend. DESIGN HIGHLIGHTS: Low On-Map Counter Density: The number of counters on the map is incredibly low. Simple Stacking: No more than one of the same type of unit per hex. No Factors on Counters: No combat or movement factors on counters. Single Combat System: One combat resolution sequence and Combat Results Table covers all types of combat, yet the results differ for air or ground combat. Integrated Movement & Combat System: Units move and fight in a combined activation. Ergonomically Friendly: Easily fits in extremely limited gaming space. "Use it or lose it." Economic System: Simple math with minimal record keeping. Easy to Modify: The relatively simple mechanics make it easy to modify the game. Unconditional Surrender! World War 2 in Europe Compatibility: The ground and air units, event markers, and combat system are the same in both games. The scenarios are similar except for the elements that were abstracted. If you later decide to play USE, you will have additional rules to learn but little to unlearn. TIME SCALE: Monthly Turns MAP SCALE: 30 to 40 miles per hex UNIT SCALE: Army, Fleet, or Wing NUMBER OF PLAYERS: 2 COMPONENT LIST 6 8.5"x11" maps 1 Countersheet 1 Rules Booklet 1 Play Book 2 11"x17" Player Aid cards 1 Faction Card 2 6-sided dice Game Box -description from designer

Additional information Additional information
Mechanics: Dice Rolling Simulation
Categories: War
Alternative names:
In 1 wishlist This was seen 828 times