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1500 m

Un jeu de société de Eduardo Crespo
Éditeur: Lucky loser
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1500 m
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Descriptif Descriptif
The legendary distance and one of the most famous track& field races, is the 1500 meters. In this game, you're one of the 8 runners in a 1500 m race . . 1500 m has a luck-free movement system and uses euro mechanics (bidding and management). Players always choose in every round how much they advance. But you´ll have to manage your 100 mental strenght points all over the race. Each round has 3 phases: 1. Cards phase. Each player chooses a movement card and there`s a simultaneous bid (using mental strenght points) for winning an advantage action. 2. Pace phase. Each player can keep, increase or dicrease his/ her current pace (spending mental strenght points). 3. Extra mental strenght points cost phase. Runners spend extra mental stenght points because of wear and according to their positions. Using your strategy correctly and knowing when to risk, you can become the next 1500 m champion. The game includes: dummy runners rules to complete the number of players wanted 800 meters rules if you want a shorter race.
Informations supplémentaires Informations supplémentaires
Mécanique: Vente aux enchères/enchères Simulations Sélection d'action simultanée
Catégories: Course Thème
Noms alternatifs:
BARCODE: 8425402278987
Dans 3__PH_1__ listes de souhaits Cela a été vu 5877__PH_1__ fois
Descriptif Descriptif
The legendary distance and one of the most famous track& field races, is the 1500 meters. In this game, you're one of the 8 runners in a 1500 m race . . 1500 m has a luck-free movement system and uses euro mechanics (bidding and management). Players always choose in every round how much they advance. But you´ll have to manage your 100 mental strenght points all over the race. Each round has 3 phases: 1. Cards phase. Each player chooses a movement card and there`s a simultaneous bid (using mental strenght points) for winning an advantage action. 2. Pace phase. Each player can keep, increase or dicrease his/ her current pace (spending mental strenght points). 3. Extra mental strenght points cost phase. Runners spend extra mental stenght points because of wear and according to their positions. Using your strategy correctly and knowing when to risk, you can become the next 1500 m champion. The game includes: dummy runners rules to complete the number of players wanted 800 meters rules if you want a shorter race.
Informations supplémentaires Informations supplémentaires
Mécanique: Vente aux enchères/enchères Simulations Sélection d'action simultanée
Catégories: Course Thème
Noms alternatifs:
BARCODE: 8425402278987
Dans 3__PH_1__ listes de souhaits Cela a été vu 5877__PH_1__ fois
Fréquemment achetés ensemble Fréquemment achetés ensemble