phone (+39) 320 073 4588
email CONTACT US VIA EMAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
LANGUAGE-UK LANGUAGE-DE LANGUAGE-ES

Caretos

A board game by
Publisher: Mebo
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
Caretos
Available in an external warehouse.
Shipping in about 3/7 days
-15%
22,91€

Sale Price

IT 4,49€
Description Description

In the far north of Portugal in an imaginary triangle between the Gerês, Marão, and Montesinho Mountains, there is a rough granite landscape of wilderness and solitude. This region is known for its large number of sightings of supernatural creatures, such as witches, werewolves, and the devilish Caretos.

In Caretos, a game for 2-4 players, you control a team of two Portuguese monsters that roam the region at night, hunting villagers. Your goal is to scare and capture more villagers than any of your opponents.

Villagers are grouped in villages and chapels around the map. On a player's turn, they activate one of their monsters, moving it to scare and disperse groups of villagers or capture isolated villagers. The activation of a monster depends on the «energies of the night»; according to the energy used, the monster can move or do special abilities. The player can also activate neutral creatures: the Caretos (a gang of jokers, possessed villagers), who can block and even capture other players.

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: ?????????
This was seen 68 times
Description Description

In the far north of Portugal in an imaginary triangle between the Gerês, Marão, and Montesinho Mountains, there is a rough granite landscape of wilderness and solitude. This region is known for its large number of sightings of supernatural creatures, such as witches, werewolves, and the devilish Caretos.

In Caretos, a game for 2-4 players, you control a team of two Portuguese monsters that roam the region at night, hunting villagers. Your goal is to scare and capture more villagers than any of your opponents.

Villagers are grouped in villages and chapels around the map. On a player's turn, they activate one of their monsters, moving it to scare and disperse groups of villagers or capture isolated villagers. The activation of a monster depends on the «energies of the night»; according to the energy used, the monster can move or do special abilities. The player can also activate neutral creatures: the Caretos (a gang of jokers, possessed villagers), who can block and even capture other players.

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: ?????????
This was seen 68 times