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Neuroshima Hex! 3.0: Uranopolis box — strategic board game by Portal Games for 2-4 players
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7.65
BGG Vote: BGG Stats
Best with 2 players 5 of 5 votes Player-recommended age: 12+ 1 of 1 votes Read the reviews
2-4
30'
10
Aucun texte nécessaire dans le jeu

Neuroshima Hex! 3.0: Uranopolis

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Neuroshima Hex! 3.0: Uranopolis brings to life the Uranopolis army, a rich mining town defending its treasures with deadly weaponized machinery. Expansion for 2-4 players, 30 minutes, age 10+.

A board game by Korneliusz Ligenza
Publisher: Portal Games
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Neuroshima Hex! 3.0: Uranopolis
Le jeu est en dépôt-vente mais il ne reste que quelques exemplaires Le jeu est en dépôt-vente mais il ne reste que quelques exemplaires
Retail price 9,95€
8,96€ -10%Sale Price
Shipment IT 4,49€
Description Description
Pre-war uranium mines with a hidden underground equipment and crews managed to survive the apocalypse and are still extracting valuable uranium. Over the following decades, many of the heavy mining machinery were transformed into deadly weapons and sent to defend the underground fortresses. This way a new town was founded. Uranopolis - a rich mining town, effectively guarding their treasures from being plundered by grabby neighbors. Neuroshima Hex! Uranopolis brings this army to life in the Neuroshima Hex! base game. —description from the publisher
Additional information Additional information
Mechanics: Hand Management Tile Placement Variable Player Powers
Categories: Expansion for base-game Fighting Science Fiction
Alternative names: Neuroshima Hex! 3.0: Uranopolis Neuroshima Hex!: Uranopolis
BARCODE: 5902560381047
The item is in 8 carts In 1 wishlist This was seen 4265 times
Description Description
Pre-war uranium mines with a hidden underground equipment and crews managed to survive the apocalypse and are still extracting valuable uranium. Over the following decades, many of the heavy mining machinery were transformed into deadly weapons and sent to defend the underground fortresses. This way a new town was founded. Uranopolis - a rich mining town, effectively guarding their treasures from being plundered by grabby neighbors. Neuroshima Hex! Uranopolis brings this army to life in the Neuroshima Hex! base game. —description from the publisher
Additional information Additional information
Mechanics: Hand Management Tile Placement Variable Player Powers
Categories: Expansion for base-game Fighting Science Fiction
Alternative names: Neuroshima Hex! 3.0: Uranopolis Neuroshima Hex!: Uranopolis
BARCODE: 5902560381047
The item is in 8 carts In 1 wishlist This was seen 4265 times
Frequently bought together Frequently bought together
Other versions Other versions

What players say

How many players it plays best with · 5 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 3 do not recommend it
  • 2 5 5 say it plays best, 0 recommend it, 0 do not recommend it
  • 3 0 0 say it plays best, 1 recommend it, 3 do not recommend it
  • 4 0 0 say it plays best, 3 recommend it, 1 do not recommend it
  • 4+ 0 0 say it plays best, 0 recommend it, 3 do not recommend it

Best Suggested Not recommended

uplay user ratings: No uplay reviews yet. Be the first!

A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

walkie BGG user
10.0/10

One of my very favorite NH armies. Super-powered units, but you gotta supply them with power or they don't do anything at all. Leads to interesting tactics for both players centered around maintaining or cutting off power supply links.

Blacklira BGG user
9.0/10

Mi (ex) ejercito favorito. Es muy poderoso pero tiene la debilidad de que la mayoría de las unidades necesitan tener una loseta que les permita obtener energía para poder atacar, de lo contrario son inútiles.

Desaix BGG user
9.0/10

Neat army with a nice flavor but fragile, could be neutered quickly and more sensitive to draw luck than many armies. In lower tier of armies power-wise imo.

mattersmasher BGG user
8.5/10

Very interesting in that your units need to be 'plugged in' and so you must protect your infrastructure because a well-placed net, airstrike, or sniper can nobble you.

taroface BGG user
8.0/10

This army has grown on me ever since I realized that it's best played offensively, with the HQ near the center, so as to rely less on modules to power the units. Unlike with Neojungle, the fragility of Uranopolis is a feature: the intense swings between half your setup getting disabled and then powering back up just in time for a defining battle are most of the fun. (The rest of the fun is in setting up a hard-hitting unit in a corner with one or two modules that the opponent is NOT able to stop.) The character design of the Mechanic is exasperating.

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