One of my very favorite NH armies. Super-powered units, but you gotta supply them with power or they don't do anything at all. Leads to interesting tactics for both players centered around maintaining or cutting off power supply links.
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2-4
30'
10
No necessary in-game text
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Neuroshima Hex! 3.0: Uranopolis
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Neuroshima Hex! 3.0: Uranopolis brings to life the Uranopolis army, a rich mining town defending its treasures with deadly weaponized machinery. Expansion for 2-4 players, 30 minutes, age 10+.
Il gioco è disponibile ma ne resta una sola copia
| Mechanics: | Hand Management Tile Placement Variable Player Powers |
| Categories: | Expansion for base-game Fighting Science Fiction |
| Alternative names: | Neuroshima Hex! 3.0: Uranopolis Neuroshima Hex!: Uranopolis |
| BARCODE: | 5902560381047 |
| The item is in 8 carts In 1 wishlist This was seen 4253 times | |
| Mechanics: | Hand Management Tile Placement Variable Player Powers |
| Categories: | Expansion for base-game Fighting Science Fiction |
| Alternative names: | Neuroshima Hex! 3.0: Uranopolis Neuroshima Hex!: Uranopolis |
| BARCODE: | 5902560381047 |
| The item is in 8 carts In 1 wishlist This was seen 4253 times | |
What players say
How many players it plays best with · 5 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 3 do not recommend it
- 2 5 5 say it plays best, 0 recommend it, 0 do not recommend it
- 3 0 0 say it plays best, 1 recommend it, 3 do not recommend it
- 4 0 0 say it plays best, 3 recommend it, 1 do not recommend it
- 4+ 0 0 say it plays best, 0 recommend it, 3 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Mi (ex) ejercito favorito. Es muy poderoso pero tiene la debilidad de que la mayoría de las unidades necesitan tener una loseta que les permita obtener energía para poder atacar, de lo contrario son inútiles.
Neat army with a nice flavor but fragile, could be neutered quickly and more sensitive to draw luck than many armies. In lower tier of armies power-wise imo.
Very interesting in that your units need to be 'plugged in' and so you must protect your infrastructure because a well-placed net, airstrike, or sniper can nobble you.
This army has grown on me ever since I realized that it's best played offensively, with the HQ near the center, so as to rely less on modules to power the units. Unlike with Neojungle, the fragility of Uranopolis is a feature: the intense swings between half your setup getting disabled and then powering back up just in time for a defining battle are most of the fun. (The rest of the fun is in setting up a hard-hitting unit in a corner with one or two modules that the opponent is NOT able to stop.) The character design of the Mechanic is exasperating.
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