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Saboteur
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6.55
#1301 in the ranking 30.611 votes
BGG Vote: BGG Stats
Best with 7 players 193 of 348 votes Player-recommended age: 8+ 57 of 104 votes Read the reviews
3-10
30'
8
No necessary in-game text

Saboteur

A board game by Frederic Moyersoen
Publisher: Amigo Spiel
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Card sleeves in this game Card sleeves in this game
110 cards of 56.0mm width and 87.0mm of height
3x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard American (57 x 89 mm) (FFS03)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
2x (100 Pcs) Mayday Games: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
2x (100 Pcs) Mayday Games: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Small Pro-Fit (60 x 87 mm) (82713)
To Order
2x (100 Pcs) Sapphire: 100 Bustine Chimera USA Orange (57.5 x 89 mm)
To Order
2x (100 Pcs) Sapphire: 100 Bustine USA Purple (56 x 87 mm)
To Order
Description Description
Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.

With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the game.

The Start Card and the three Goal Cards are placed onto the table, each seven card widths apart from each other. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which.

Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass.

The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways.

The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered.

Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards.

Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward.

The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.

Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner.
Additional information Additional information
Mechanics: Hand Management Modular Board Partnerships Tile Placement
Categories: Bluffing Card Games Exploration
Alternative names: Aranyásók Aranyásók Sabotażysta Sabotażysta Sabotér Sabotér Saboteur Σαμποτέρ Σαμποτέρ お邪魔者 お邪魔者 矮人礦坑 矮人礦坑 Aranyásók Sabotażysta Saboter Saboteur Saboteur (خرابکار) Σαμποτέρ Гномы-вредители Саботер סבאטור المخرب お邪魔者 矮人掘金 矮人礦坑 사보타지
BARCODE: 4007396049008
In 41 wishlists In 92 collections This was seen 14330 times
Description Description
Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.

With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the game.

The Start Card and the three Goal Cards are placed onto the table, each seven card widths apart from each other. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which.

Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass.

The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways.

The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered.

Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards.

Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward.

The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.

Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner.
Card sleeves in this game Card sleeves in this game
110 cards of 56.0mm width and 87.0mm of height
3x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard American (57 x 89 mm) (FFS03)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
2x (100 Pcs) Mayday Games: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
2x (100 Pcs) Mayday Games: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Small Pro-Fit (60 x 87 mm) (82713)
To Order
2x (100 Pcs) Sapphire: 100 Bustine Chimera USA Orange (57.5 x 89 mm)
To Order
2x (100 Pcs) Sapphire: 100 Bustine USA Purple (56 x 87 mm)
To Order
Additional information Additional information
Mechanics: Hand Management Modular Board Partnerships Tile Placement
Categories: Bluffing Card Games Exploration
Alternative names: Aranyásók Aranyásók Sabotażysta Sabotażysta Sabotér Sabotér Saboteur Σαμποτέρ Σαμποτέρ お邪魔者 お邪魔者 矮人礦坑 矮人礦坑 Aranyásók Sabotażysta Saboter Saboteur Saboteur (خرابکار) Σαμποτέρ Гномы-вредители Саботер סבאטור المخرب お邪魔者 矮人掘金 矮人礦坑 사보타지
BARCODE: 4007396049008
In 41 wishlists In 92 collections This was seen 14330 times
Frequently bought together Frequently bought together

What players say

How many players it plays best with · 348 votes on BoardGameGeek

  • 1 0 0 say it plays best, 1 recommend it, 245 do not recommend it
  • 2 0 0 say it plays best, 0 recommend it, 246 do not recommend it
  • 3 4 4 say it plays best, 45 recommend it, 225 do not recommend it
  • 4 15 15 say it plays best, 115 recommend it, 157 do not recommend it
  • 5 68 68 say it plays best, 198 recommend it, 21 do not recommend it
  • 6 127 127 say it plays best, 146 recommend it, 13 do not recommend it
  • 7 193 193 say it plays best, 85 recommend it, 5 do not recommend it
  • 8 159 159 say it plays best, 95 recommend it, 10 do not recommend it
  • 9 70 70 say it plays best, 137 recommend it, 35 do not recommend it
  • 10 54 54 say it plays best, 135 recommend it, 51 do not recommend it
  • 10+ 5 5 say it plays best, 11 recommend it, 145 do not recommend it

Best Suggested Not recommended

uplay user ratings: No uplay reviews yet. Be the first!

A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

aliceheck BGG user
10.0/10

the more you play the better it gets. so adictive and fun, everyone loves it in every kind of group.

Canafra BGG user
10.0/10

Fantastic game with at least four players. Any less than that, it's too easy to guess the saboteur early on. Best played with the maximum number of players, IMO.

CrinkleCut BGG user
10.0/10

Saboteur is not complex in design or components, but executes on the hidden role idea very simply and succinctly. This game definitely does well with the optimal number of players (too few and it's too challenging for the saboteurs, too many and gameplay slows down), but when you get a good group playing it there's plenty of room for emergent storytelling and banter. Viewed exclusively from a mechanical standpoint, it's nothing to write home about but from a human-interaction standpoint, it can be GREAT fun.

Kelseydh BGG user
10.0/10

If you are sick of The Resistance, this game is a breath of fresh air for fans of social deduction.

LemonToAKnifeFight BGG user
10.0/10

Monopoly is a friend-making game compared to this seed of the devil. 10/10 no regrets. Sometimes game recommends weird amount of saboteurs but so far my take would be: 5 players (minimum) - 3 miners / 2 saboteurs 6 p - 4 / 2 7 p - 4-5 / 2-3 8 p - 5 / 3 9 p - 6 / 3 10 p - 6-7 / 3-4

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