Description
Slip into the role of a ruthless oligarch and use military, economic, and political pressure to enrich yourself and plunge the world into crisis. Each of the five unique crises unlocks a new mechanic and a way to win the game. For example, 'WAR' transforms the worker placement bidding competition into an area control wargame with dice manipulation!
PHASE I: CONFLICT
PHASE II: BIDS
PHASE III: PARLIAMENT
PHASE IV: FOUNDATION
Worker placement as a bidding competition with nasty cards to intervene. (Take that!)
Can transform 'War' crisis into an area control wargame with dice manipulation! Secret voting on laws that bring new rules into play and – just like other cards played, increase crisis values + assassination mechanics without player elimination!
Complex markets inspired by Brass with supply-demand prices, price curves, the ability to deliberately exhaust markets and use them as a weapon (famine) or to buy victory. (Bidding competition) Use of asymmetric role effects to develop the game board. Player trading, where cheating is possible but heavily punished.
(Sacrifice victory conditions) Players who lose all victory conditions will become the crisis themselves!
Additional information
| Mechanics: |
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| Categories: |
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| Alternative names: |
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| BARCODE: |
632556240007 |
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Description
Slip into the role of a ruthless oligarch and use military, economic, and political pressure to enrich yourself and plunge the world into crisis. Each of the five unique crises unlocks a new mechanic and a way to win the game. For example, 'WAR' transforms the worker placement bidding competition into an area control wargame with dice manipulation!
PHASE I: CONFLICT
PHASE II: BIDS
PHASE III: PARLIAMENT
PHASE IV: FOUNDATION
Worker placement as a bidding competition with nasty cards to intervene. (Take that!)
Can transform 'War' crisis into an area control wargame with dice manipulation! Secret voting on laws that bring new rules into play and – just like other cards played, increase crisis values + assassination mechanics without player elimination!
Complex markets inspired by Brass with supply-demand prices, price curves, the ability to deliberately exhaust markets and use them as a weapon (famine) or to buy victory. (Bidding competition) Use of asymmetric role effects to develop the game board. Player trading, where cheating is possible but heavily punished.
(Sacrifice victory conditions) Players who lose all victory conditions will become the crisis themselves!
Additional information
| Mechanics: |
|
| Categories: |
|
| Alternative names: |
|
| BARCODE: |
632556240007 |
|
|