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Tribes
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6.51
BGG Vote: BGG Stats
1-4
30'
8
Moderate in-game text

Tribes

A board game by Rustan Håkansson
Publisher: KOSMOS
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Tribes
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50,92€

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Recensioni pubblicate dagli utenti di BoardGameGeek

Bogusgig 9.0/10

Kickstarter, a very easy game to teach. A basic Civ game that can be played in less than hour, yet this game has deep strategy and tactics that do not bog or slow it down (Even to AP people). the turns go by fast and there is very little down time,

mulletsquirrel 8.2/10

Having only played the online version a couple of times, I think this is a great game! The randomness of map tiles can be mitigated for the most part.

Chrisrob 8.0/10

This played very nicely with a fun mechanic of an "action tower" (list) that rotates between the players. The game is light & played quickly and with only half of the advancements used each game this has lots of replay-ability. I think this will go over well with those who like game such as "Splendor" or "Macho Koro".

JonasCollet 8.0/10

Fun, pretty quick to get a hang of, a few different tactics to try out. I'm afraid it won't stand up to very many re-plays, but so far it's a fun filler game. I'm looking forward to the next play!

sigtaulefty 8.0/10

nice light civ-ish game from designer of one of my favorite Civ games - Nations. There are tech-trees that aren't "heavy" tech trees. There are small comparisons to Catan with resource development.

Description Description

Guide your tribe in its struggles to survive and prosper! Tribes: Early Civilization is a game for 2-4 players (The game does include rules for solo play as well) experiencing the Paleolithic, Neolithic and Bronze ages in 40 minutes. Players start with a small tribe and the very basics of civilization. During the game, they invent new technologies, explore new land, fend off invaders, and survive catastrophes. The tribe that first emerges as a true civilization wins! Tribes: Early Civilization is a thematic prequel to Nations, designed by one of the Nations designers. It is a fast 3X game with a twist as each player has their own separate area to explore, expand, and exploit. The other two areas of the game are highly interactive: The variable three-tiered technology tree in which the first inventor gets a bonus. The actions column in which you take an action every turn and unwanted actions accumulate shells in a closed system. There are three basic actions tied to your civilization levels: explore, move and grow. The actions column is also where historical events come into play and where the fourth civilization level — strength — is used to gain you bonuses and make bad things happen to your opponents. Several interlocking systems ensure high replayability without adding overhead or upkeep. For example: in one game shells can feel very scarce and the next abundant despite the exact same amounts being in play.

Additional information Additional information
Mechanics: Grid Movement Tile Placement
Categories: Historical Civilization Exploration Historical Exploration
Alternative names: Tribes Tribes: Early Civilization
BARCODE: 814743014282
This was seen 4394 times
Description Description

Guide your tribe in its struggles to survive and prosper! Tribes: Early Civilization is a game for 2-4 players (The game does include rules for solo play as well) experiencing the Paleolithic, Neolithic and Bronze ages in 40 minutes. Players start with a small tribe and the very basics of civilization. During the game, they invent new technologies, explore new land, fend off invaders, and survive catastrophes. The tribe that first emerges as a true civilization wins! Tribes: Early Civilization is a thematic prequel to Nations, designed by one of the Nations designers. It is a fast 3X game with a twist as each player has their own separate area to explore, expand, and exploit. The other two areas of the game are highly interactive: The variable three-tiered technology tree in which the first inventor gets a bonus. The actions column in which you take an action every turn and unwanted actions accumulate shells in a closed system. There are three basic actions tied to your civilization levels: explore, move and grow. The actions column is also where historical events come into play and where the fourth civilization level — strength — is used to gain you bonuses and make bad things happen to your opponents. Several interlocking systems ensure high replayability without adding overhead or upkeep. For example: in one game shells can feel very scarce and the next abundant despite the exact same amounts being in play.

Additional information Additional information
Mechanics: Grid Movement Tile Placement
Categories: Historical Civilization Exploration Historical Exploration
Alternative names: Tribes Tribes: Early Civilization
BARCODE: 814743014282
This was seen 4394 times
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